HomeGamesUpdatesPricingMethodology
Steam News10 June 20197y ago

Patch - 1.0.3

Balancing and bug fixes. - Improved the ratio of resources gotten from scavenging. - Removed the players need to eat food, the survivors still eat 2 units of food daily.

Full notes

Full New Day: Cataclysm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedBalancing and bug fixes. - Improved the ratio of resources gotten from scavenging. - Removed the players need to eat food, the survivors still eat 2 units of food daily. - The Armored Ghouls start spawning 3 days later now. - Tutorial fixes (Typos, info on time spent upgrading, info on autosaves, missing storage upgrade text added). - The was a major bug where the game was not properly reset on starting a new game. - There was a bug that prevented the survivors from dying on missions and from starvation. - The upgrade price for the 1st wall upgrade was shown incorrectly in the upgrade window. - Various UI fixes. - The explosion sound for the walls have been toned down. - A bug was causing 2 scavenging locations to appear at the same time instead of one when progressing in the game. - A major bug was preventing the obstacles from working correctly. - The Survivors caused a major bug that sometimes prevented the game from progressing. - A bug was causing the ammo used by the survivors to deplete by itself. - Various visual fixes. Thank you everyone for your patience, here is the patch to fix the major bugs and some smaller ones that you helped us notice. There were some technical difficulties that delayed the release of the patch and might have caused problems with updating/installing the game for some of you. We ask you to forgive us, as we are still new to all this and are learning as we go. Thank you everyone for playing our game!

Balancing and bug fixes. - Improved the ratio of resources gotten from scavenging. - Removed the players need to eat food, the survivors still eat 2 units of food daily. - The Armored Ghouls start spawning 3 days later now. - Tutorial fixes (Typos, info on time spent upgrading, info on autosaves, missing storage upgrade text added). - The was a major bug where the game was not properly reset on starting a new game. - There was a bug that prevented the survivors from dying on missions and from starvation. - The upgrade price for the 1st wall upgrade was shown incorrectly in the upgrade window. - Various UI fixes. - The explosion sound for the walls have been toned down. - A bug was causing 2 scavenging locations to appear at the same time instead of one when progressing in the game. - A major bug was preventing the obstacles from working correctly. - The Survivors caused a major bug that sometimes prevented the game from progressing. - A bug was causing the ammo used by the survivors to deplete by itself. - Various visual fixes. Thank you everyone for your patience, here is the patch to fix the major bugs and some smaller ones that you helped us notice. There were some technical difficulties that delayed the release of the patch and might have caused problems with updating/installing the game for some of you. We ask you to forgive us, as we are still new to all this and are learning as we go. Thank you everyone for playing our game!

Source

Steam News / 10 June 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.