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Full New Arc Line update
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Repeated intro
Greetings, Magicians and Technologists!
What changed
- Gameplay
- Performance
- Server
- UI and audio
- Fixes
- Balance
New Arc Line changes
We are delighted to let you know that the first patch for New Arc Line that we promised you has now gone live! Please note that this is not yet one of the big, Early Access Content updates, although we are already working on that too; and we will soon share more detailed info about the new classes, companions, quests and other content and changes you can look forward to (and when to expect them). However, we have been able to bring several heavily requested features, improvements and fixes, as well as a bunch of smaller ones into the game already.
Among the highlights are improvements to the save game system, which also improve performance and remove stuttering caused by having too many saves; adding separate volume control sliders for SFX and music; improved path-finding for Mick, so he doesn't get stuck; fixed many visual and other bugs, and also added a more convenient way to send us logs when the game crashes, making future bugfixing easier for us. We have also made small improvements to the way the world reacts to player choices, which is something we will focus much more on throughout Early Access. You can read the full Change Log at the end of this article.
We would like to thank all our players for the support and feedback we've received so far! It is truly heart-warming to know that you enjoy the game and that you care about it; please keep sending us your bug reports, suggestions and ideas. You can do so here on Steam in the Discussions, but the best way is to join the New Arc Line Discord server, where you can chat with other fans as well as the devs!
There is one more reason for us to celebrate - you have voted us into the Top 100 Indies of the Year on IndieDB! We are at the very beginning of our Early Access journey and we understand there is a lot of work ahead of us to make New Arc Line worthy of any higher praise; but we encourage everyone to browse through the Top 100 list and vote for your favorites - it's a great way to support indie developers and discover new and interesting games!
Full Change Log:
Added a reporting button for crashes (the ability to send logs easier)
Added the option to continue playing after completing the Early Access part of the main quest
Added separate control sliders for SFX and Music volume
Added the dialog log, players will be able to see the whole active conversation
Better organized save files
Fixed stuttering in save/load menu when player has too many saves
Fixed Frame freezes happening every 10-15 seconds for some players
Fixed Autosave being created every time after loading a previously created autosave
Added highlighting of inventory slots when equipped
Improved responsiveness of the world to player's actions in small ways - changed the arrival location to Harbor Slums based on the resolution of the previous quest; added more crowds and police appearing based on player's choices in other quests
Added a skill Check for drunkard in a bar
Added more load screen images
Added the health risks warning for GSPR compliance
Fixed getting stuck in the environment for the player
Fixed Mick getting stuck
Fixed Mage Corruption window not closing after pressing 'Esc' button
Fixed Z-fighting textures on the walls in the Orphanage Basement
Fixed Z-fighting textures on the windows, walls and objects in the Orphanage
Fixed Clipping issue on Costume of Masculinity
Fixed textures on a character’s hairstyle
Fixed Punching enemies causes blood to almost completely paint them red except for the face
Fixed Items disappearing from the inventory
Fixed Basic Voodoo Jacket's visual bug
Fixed A placeholder string is in the dialogue option for the fisherman
Fixed Character skills bad icon
Fixed The 'Serial Catcaller' achievement can be obtained without interacting with cats
Fixed "Scrap Metal Capitalist" achievement is not unlocked after selling / disassembling automaton
Fixed "Pied Piper" achievement could progress by rats in dead state after load of saved game
Until next time!
Source
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