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Full Neverwinter update
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Repeated intro
Hey folks! Scott here again to tell you about Neverwinter: The Maze Engine! This powerful artifact is nearly in the clutches of a powerful demon lord, and the only way to stop... wait... I promised I WOULDN’T spoil all of the upcoming cool things in this first blog... right... Sorry. Neverwinter: The Maze Engine continues the story of demons escaping from the Abyss that was started in Neverwinter: Underdark. I don’t want to give anything away just yet, so be sure to look for an upcoming blog where we’ll go over the story-thus-far, and give you a peak into what you can look forward to as overwhelming madness permeates the... /sigh right... no spoiling. I’ll just say for now that a lot of your favorite characters are making return appearances and ready for adventure! https://www.youtube.com/watch?v=_JMS22xJU7M So what are a few of the big news items this release? Here are three that stand out: Dungeons are returning! It’s been one of the things everyone (including those on the dev team) has been asking for since they went away. With Neverwinter: The Maze Engine, we are bringing back four of the favorites. Each of these dungeons has had both a visual and design pass to bring them up to the quality people expect. We’re also bringing back Castle Never as a revamped, higher-tier dungeon. It’s got a new look, new fights and a new story. Mounts are getting an overhaul! Mounts are inherently pretty cool, but we thought they could be a lot better. With the upcoming mount system, we’re looking to add value to your furry (scaly?) friends. There’s a LOT to cover here and we’ll be releasing a series of blogs about how everything will work moving forward. The short version: all of the mounts you already have will automatically be made better, and there are a lot of new mounts/mount features being created. A new campaign for the solo player! We know that campaigns at higher levels (Icewind Dale, Sharandar, etc.) can be very difficult to participate in if you’re a solo player. We’re using this new campaign, available at level 60, as a way to both provide additional story content (so much cool stuff here, it’s hard not to spoil), and give the solo player a growth-path to follow. Scott Shicoff Lead Designer
What changed
- Gameplay
Neverwinter changes
Source
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