Full notes
Full Never Mourn update
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Repeated intro
Hello, here is the patchnote for the new build, keep in mind that this is a general patch note since reporting on several months of work would take great lenght:
What changed
- Gameplay
- Performance
- UI and audio
Added a new level
The Coast. The full run of the game is now 4 levels long, with increasing number of room in each. Reworked the animation system of characters to remove some glitches that happened when transitioning between animations. Added a new aiming system for spells that required a target, allowing to more precisely cast those spells. Holding the key allows you to aim better. Integrated a large part of the new UI, with more to come soon.
Reworked the early progression during a run
The first levels are shorter and easier.
Tweaked enemy monster scaling
They start a little tankier than before and dealing less damage but scale up to previous values the further you go, giving more strategic opportunities during a fight.
Reworked spawning of enemies during a fight
The limit of maximum Greater Monsters has been raised and can overwhelm the player. Added dynamic camera to give better feedback on what the player is doing. Bugfixes and optimization
Known Issues :
The new aiming system can get stuck sometimes. Some UI elements are behaving incorrectly.
We're working to fix this asap! As always, we will keep an eye on your feedbacks! Thank you and enjoy the build!
Source
Changelog.gg summarizes and formats this update. How we read updates.
