Full notes
Full Never Mourn update
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What changed
- Performance
Never Mourn changes
Fixed an issue were enemies would continue attacking non-existant monsters after their target was destroyed by Living Bombs - Heavily reduced memory usage of spell modifiers and enchants. - Fixed Dash and Sacrifice's HUD icons not being active all the time. - Fixed colliders of trees in Level 2 that were too big. - Fixed some incorrect meaning in some spells' description in French.
Source
Changelog.gg summarizes and formats this update. How we read updates.
