HomeGamesUpdatesPricingMethodology
Steam News25 May 20242y ago

Hotfix 0.6.C

Hello everyone! Here is the content of the new hotfix: Completing Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over.

Full notes

Full Never Mourn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes0 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Performance
fixedHello everyone! Here is the content of the new hotfix:Completing Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over.
fixedHello everyone! Here is the content of the new hotfix:Fixed an issue with Irea's basic attack that would cause it to miss enemies that were really close. Improved visibility of Irea's attack VFX
changedHello everyone! Here is the content of the new hotfix:Improved general performances in level 2 and 3. This should ease the CPU/GPU load and improve overall performances.
fixedHello everyone! Here is the content of the new hotfix:Fixed an occurence on global effects that would degrade performances during a run.
fixedHello everyone! Here is the content of the new hotfix:Fixed an issue that would cause a small lag spike everytime a monster or you played an animation.
fixedHello everyone! Here is the content of the new hotfix:Fixed a few causes leading to the end of room not to trigger properly, requiring you to raise a specific monster. It might not have been the only cause and we are keeping an eye to find and reproduce possible other causes.

Never Mourn changes

fixedCompleting Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over.
fixedFixed an issue with Irea's basic attack that would cause it to miss enemies that were really close. Improved visibility of Irea's attack VFX
changedImproved general performances in level 2 and 3. This should ease the CPU/GPU load and improve overall performances.
fixedFixed an occurence on global effects that would degrade performances during a run.
fixedFixed an issue that would cause a small lag spike everytime a monster or you played an animation.

Hello everyone! Here is the content of the new hotfix:

  • Completing Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over.

  • Fixed an issue with Irea's basic attack that would cause it to miss enemies that were really close. Improved visibility of Irea's attack VFX

  • Improved general performances in level 2 and 3. This should ease the CPU/GPU load and improve overall performances.

  • Fixed an occurence on global effects that would degrade performances during a run.

  • Fixed an issue that would cause a small lag spike everytime a monster or you played an animation.

  • Fixed a few causes leading to the end of room not to trigger properly, requiring you to raise a specific monster. It might not have been the only cause and we are keeping an eye to find and reproduce possible other causes.

  • Automatically setup VSync in menus to reduce GPU and CPU load in menus. VSync in-game is still as chosen in the options.

  • Fixed an issue where main menu video would stop after going in-game.

  • Fixed an issue musics from previous level weren't stopped correctly and used CPU for nothing when going into a new level.

  • Heavily reduced downtine between waves if the player kills every monster fast enough.

  • Fixed some projectile behaviour.

  • Fixed an issue where video trying to play would crash on some PC's

  • Fixed level for spells in the Pause Menu not being reset if no spell was selected for that slot.

  • Fixed Read the Bones icon being missing.

  • Fixed monster icons on Pregame Menu and Monster Loadout Menu not being reset properly.

  • Fixed juggernaut jump attack's animation transitionning badly. Fixed jump attack targetting so the juggernaut doesn't spin before casting the spell.

  • Fixed Incinerator's Incinerate hitbox to be more consistant with the VFX.

  • Polished Irea's basic attack overall feelingGap closer, fixed the hitboxes (no more missing melee) and improved VFX.

As always we will keep an eye on your feedbacks and do our best to fix the annoying problems you encounter fast!

Thank you and have a great day!

Source

Steam News / 25 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.