HomeGamesUpdatesPricingMethodology
Steam News11 March 20263mo ago

v1.3 Update: Multiplayer & Matchmaking Improvements

Thank you very much for playing Never Grave: The Witch and The Curse. In this update, we have focused on enhancing the multiplayer experience.

Full notes

Full Never Grave: The Witch and The Curse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions6 changes1 removal
  • Gameplay
  • Balance
  • Performance
added▼ New "Random Matchmaking" for Multiplayer ・We now support two ways to play together: Public Rooms: Match with random players. Hosts can toggle permissions for guests to build facilities and specify the type of players they are looking for. Private Rooms: Uses the existing "Room ID" system, perfect for playing with specific friends.
added・Multiplayer QoL Improvements: Guest players can now obtain "Blueprints" and "Divine Weight" Note: To preserve the integrity of the single-player story progression, Blueprints gifted by NPCs remain unchanged and cannot be obtained by guest players.
removed・Griefing Prevention: With the introduction of matchmaking, hosts can no longer change the difficulty mid-game to prevent malicious interference with the gameplay experience.
added▼ New "VERY HARD" Difficulty ・Added the "VERY HARD" difficulty setting and included brief descriptions for each difficulty level.
changed・Reduced the Max HP for the "Garden Boss" and the "Final Boss."
fixed・Fixed an issue where Villagers and Guards would occasionally spawn at the same coordinates.

Never Grave: The Witch and The Curse changes

added▼ New "Random Matchmaking" for Multiplayer ・We now support two ways to play together: Public Rooms: Match with random players. Hosts can toggle permissions for guests to build facilities and specify the type of players they are looking for. Private Rooms: Uses the existing "Room ID" system, perfect for playing with specific friends.
added・Multiplayer QoL Improvements: Guest players can now obtain "Blueprints" and "Divine Weight" Note: To preserve the integrity of the single-player story progression, Blueprints gifted by NPCs remain unchanged and cannot be obtained by guest players.
removed・Griefing Prevention: With the introduction of matchmaking, hosts can no longer change the difficulty mid-game to prevent malicious interference with the gameplay experience.
added▼ New "VERY HARD" Difficulty ・Added the "VERY HARD" difficulty setting and included brief descriptions for each difficulty level.
changed・Reduced the Max HP for the "Garden Boss" and the "Final Boss."

Thank you very much for playing Never Grave: The Witch and The Curse. In this update, we have focused on enhancing the multiplayer experience. Patch Notes

▼ New "Random Matchmaking" for Multiplayer ・We now support two ways to play together: Public Rooms: Match with random players. Hosts can toggle permissions for guests to build facilities and specify the type of players they are looking for. Private Rooms: Uses the existing "Room ID" system, perfect for playing with specific friends.

・Multiplayer QoL Improvements: Guest players can now obtain "Blueprints" and "Divine Weight" Note: To preserve the integrity of the single-player story progression, Blueprints gifted by NPCs remain unchanged and cannot be obtained by guest players.

・Griefing Prevention: With the introduction of matchmaking, hosts can no longer change the difficulty mid-game to prevent malicious interference with the gameplay experience.

▼ New "VERY HARD" Difficulty ・Added the "VERY HARD" difficulty setting and included brief descriptions for each difficulty level.

▼ Boss Adjustments

・Reduced the Max HP for the "Garden Boss" and the "Final Boss."

▼ Bug Fixes

・Fixed an issue where Villagers and Guards would occasionally spawn at the same coordinates.

▼ Stability Improvements

・Implemented partial fixes for crashes and frame drops caused by program errors or insufficient VRAM.

・Since stability can be affected by various hardware environments, we will continue to investigate and release updates to improve performance.

We heard your strong requests for a "Random Matchmaking" feature and have prioritized its implementation!

As this is the initial release of the feature, it may still feel a bit unpolished. If you encounter any issues while playing, please feel free to contact our support team.

https://www.pocketpair.jp/contact/

Never Grave will continue to evolve! We appreciate your continued support and patience as we work on future updates.

Source

Steam News / 11 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.