In this update1
Full notes
Full Never Be Alone update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Balance
- Performance
- Gameplay
Never Be Alone changes
I have some incredibly exciting news to share.
Never Be Alone has officially been funded.
Thanks to your support, wishlists, messages, shares, and continued interest in the project, I have received funding from a local bank that wants to help give Never Be Alone the best possible chance of becoming everything it can be before release.
Because of this, from September 1st, I’ll be able to work full-time on the game.
This is genuinely a dream come true.
For almost four years, I have been developing Never Be Alone mostly on my own while also balancing a full-time job and everything else that comes with everyday life. Being able to focus entirely on the project means more time for development, testing, polishing, optimization, community updates, marketing, and showing you much more of what is being created behind the scenes.
Never Be Alone is still being developed by a very very small team, and there is a lot of work ahead. But I promise that I will continue doing everything I can to make it the best game possible.
None of this would have happened without all of you.
Every wishlist, comment, message, share, and piece of feedback has helped the project reach this point. I am incredibly grateful to everyone who has followed the journey, joined the community, tested the game, or simply believed in what I am trying to build.
I cannot wait to show you more and take you along for the next chapter of development.
Thank you so much for being part of this journey. ❤️
— Jonas Beast Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
