Full notes
Full Never Again update
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What changed
- Gameplay
- Fixes
Never Again changes
As we want to share with you the ending of the game as soon as possible, but we remain calm and move to this point. Some new fixes:
I’ve done the new icon design in the diary to make it easier to understand that interaction is possible between items in the diary. Fixed some minor bugs in it.
Changed the behavior of bosses in favor of the atmosphere.
Partially altered mechanics of the bridge. The closer to the middle of the road, the more you stagger. Before that, you staggered a lot along the way.
Redesigned icon in the closet. To facilitate the passage of the puzzle.
Now the breaking mirrors is a skeletal animation. Before it was physical destructible objects and sometimes it led to a fatal error and closed the game. This is a drawback of the engine. Maybe it will be fixed in the future.
Added saving after you activate the fireplace.
Passing the second boss, it remained motionless until you come close to him. This bug killed a couple of million nerve cells, but was fixed.
Also fixed a lot of minor bugs. And a lot of things we need to fix for release. We’re working on the final Chapter! Thank you for staying with us!
Source
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