In this update2
Full notes
Full Neve update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Performance
Neve changes
We realized that in the middle of launch preparations, patches, and responding to feedback, we never made a proper post here to officially say it:
NEVE is now available on Steam.
These past days have been intense in the best possible way. Seeing players experience the story, share their reactions, test different outcomes, and discuss the characters has been truly incredible for us as a small indie team. Every message, every bug report, every theory... all of it has helped shape this release into something stronger.
One particularly surreal moment was seeing Cellbit play NEVE live, and later leave a very kind review on Steam:
“Totally worth the experience! I loved it.”
Cellbit
Moments like this remind us why we started making games in the first place... to create stories that people connect with.
We've also been working hard behind the scenes, releasing several updates to improve stability, fix issues, and polish the experience based on your feedback. Thank you to everyone who reported bugs and shared suggestions, your help has made a real difference.
If you've played NEVE, your review matters
If you've already played NEVE we would truly appreciate it if you left a review.
Reviews make a huge difference. They help more players discover the game and give us valuable feedback to keep improving.
Even short reviews help more than you might imagine.
Launch discount ending soon
Just a quick reminder: NEVE is currently available with a 30% launch discount, but this offer will end in a few days.
If you've been waiting for the right moment to jump in, this is the best time to experience the story.
Thank you all for being part of this journey with us — your support means more than we can put into words.
— Ritus Studio
Source
Changelog.gg summarizes and formats this update. How we read updates.
