What changed
0 fixes4 additions2 changes0 removals
- Gameplay
- Performance
- Server
addedHi all! Today we have released a new update for Neurowake. Since the EA release we have received a lot of useful feedback. We thank every one who has voiced their opinion in a bad or negative way. It all helps us to improve Neurowake. Based on the feedback there where 3 major points of improvement.
changedUnable to reach 90 FPS.
addedOver the past two weeks we have focussed on these 3 points and we are glad to release a new update addressing these issues.
addedOculus Touch SupportWe added Oculus touch support. We had to design a different way of turning around as most Oculus users do not have 3 sensors for roomscale. With the new system the Oculus users can shift their rotation with the thumbsticks. HTC Vive owners and Oculus owners can battle each other and join the same matches.
addedQuick Matchup SystemNeurowake is PVP focussed. As a new and rather unknown game, it is hard to offer a big online player base instantly. We created a waiting room, but there was nothing to do. So players, including ourselves tend to wait no more than 30 seconds to find other players. We now have a new match up system. We introduce quick match, which starts searching for other online players. Instead of doing nothing while you wait, you can now play the wave based training system while the server is matching you to other players. We hope this drasticly improves finding other players and let you focus on the real fun of Neurowake.. PVP battles.
changedEnsure 90 FPS and NO jittersIn the office we didn't experience these issue. But many players notified us that they where having issues with guns that jitter. We have optimized the game a lot and tested. Your FPS is now drastically improved and everything above a 1060 will run on 90 FPS. We are also stepping up our game to attract more players. Please stay tuned for the next update and feel free to complain and give suggestion. We want to improve Neurowake more! Frank Bloemendal Shortfuse Studio
Neurowake changes
addedHi all! Today we have released a new update for Neurowake. Since the EA release we have received a lot of useful feedback. We thank every one who has voiced their opinion in a bad or negative way. It all helps us to improve Neurowake. Based on the feedback there where 3 major points of improvement.
changedUnable to reach 90 FPS.
addedOver the past two weeks we have focussed on these 3 points and we are glad to release a new update addressing these issues.
addedWe added Oculus touch support. We had to design a different way of turning around as most Oculus users do not have 3 sensors for roomscale. With the new system the Oculus users can shift their rotation with the thumbsticks. HTC Vive owners and Oculus owners can battle each other and join the same matches.
addedNeurowake is PVP focussed. As a new and rather unknown game, it is hard to offer a big online player base instantly. We created a waiting room, but there was nothing to do. So players, including ourselves tend to wait no more than 30 seconds to find other players. We now have a new match up system. We introduce quick match, which starts searching for other online players. Instead of doing nothing while you wait, you can now play the wave based training system while the server is matching you to other players. We hope this drasticly improves finding other players and let you focus on the real fun of Neurowake.. PVP battles.
Hi all! Today we have released a new update for Neurowake. Since the EA release we have received a lot of useful feedback. We thank every one who has voiced their opinion in a bad or negative way. It all helps us to improve Neurowake. Based on the feedback there where 3 major points of improvement.
Only Vive support.
Difficult to find players to play with.
Unable to reach 90 FPS.
Over the past two weeks we have focussed on these 3 points and we are glad to release a new update addressing these issues.
Oculus Touch Support
We added Oculus touch support. We had to design a different way of turning around as most Oculus users do not have 3 sensors for roomscale. With the new system the Oculus users can shift their rotation with the thumbsticks. HTC Vive owners and Oculus owners can battle each other and join the same matches.
Quick Matchup System
Neurowake is PVP focussed. As a new and rather unknown game, it is hard to offer a big online player base instantly. We created a waiting room, but there was nothing to do. So players, including ourselves tend to wait no more than 30 seconds to find other players. We now have a new match up system. We introduce quick match, which starts searching for other online players. Instead of doing nothing while you wait, you can now play the wave based training system while the server is matching you to other players. We hope this drasticly improves finding other players and let you focus on the real fun of Neurowake.. PVP battles.
Ensure 90 FPS and NO jitters
In the office we didn't experience these issue. But many players notified us that they where having issues with guns that jitter. We have optimized the game a lot and tested. Your FPS is now drastically improved and everything above a 1060 will run on 90 FPS. We are also stepping up our game to attract more players. Please stay tuned for the next update and feel free to complain and give suggestion. We want to improve Neurowake more! Frank Bloemendal Shortfuse Studio