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Steam News29 July 20232y ago

Latest Demo update, replaceable weapon mods

Hi, all! I've been working on some changes that have been requested by the community, fixing some bugs, etc. I pushed version 0.3.5 live, here you can find the patchnotes below. Demo 0.3.

In this update2

Full notes

Full NeuroSquad - Slay the Horde update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedDemo 0.3.5🤜🤛 [Based on feedback]: Weapon mods can be replaced now.
addedDemo 0.3.5🤜🤛 [Based on feedback]: Added info about the squad's current loadout to the pause menu. Also, now the loadout can be viewed from the Braincharge cell's upgrade type selection screen.
changedDemo 0.3.5🤜🤛 [Based on feedback]: Changed the pictures of characters everywhere in the menus and on the HUD.
changedDemo 0.3.5Hacked enemies now deal their contact damage to other enemies in an explosion when they die. (This massively increases the explosion damage. Reduced the size of it to compensate).
changedDemo 0.3.5🤜🤛 [Based on feedback]: The dash and nanochip cooldown bars are now at the bottom of the screen, next to the HP and bullet counters. Made it easier to see when they filled up, and the dash bar now indicates (by coloring) when the player can dash an additional time because of the Double booster upgrade.
changedDemo 0.3.5🤜🤛 [Based on feedback]: Made the HP bar and the numbers on it bigger.

NeuroSquad - Slay the Horde changes

changed🤜🤛 [Based on feedback]: Weapon mods can be replaced now.
added🤜🤛 [Based on feedback]: Added info about the squad's current loadout to the pause menu. Also, now the loadout can be viewed from the Braincharge cell's upgrade type selection screen.
changed🤜🤛 [Based on feedback]: Changed the pictures of characters everywhere in the menus and on the HUD.
changedHacked enemies now deal their contact damage to other enemies in an explosion when they die. (This massively increases the explosion damage. Reduced the size of it to compensate).
changed🤜🤛 [Based on feedback]: The dash and nanochip cooldown bars are now at the bottom of the screen, next to the HP and bullet counters. Made it easier to see when they filled up, and the dash bar now indicates (by coloring) when the player can dash an additional time because of the Double booster upgrade.

Hi, all!

I've been working on some changes that have been requested by the community, fixing some bugs, etc. I pushed version 0.3.5 live, here you can find the patchnotes below.

Demo 0.3.5

  • 🤜🤛 [Based on feedback]: Weapon mods can be replaced now.

  • 🤜🤛 [Based on feedback]Added info about the squad's current loadout to the pause menu. Also, now the loadout can be viewed from the Braincharge cell's upgrade type selection screen.
  • 🤜🤛 [Based on feedback]Changed the pictures of characters everywhere in the menus and on the HUD.
  • Hacked enemies now deal their contact damage to other enemies in an explosion when they die. (This massively increases the explosion damage. Reduced the size of it to compensate).

  • 🤜🤛 [Based on feedback]: The dash and nanochip cooldown bars are now at the bottom of the screen, next to the HP and bullet counters. Made it easier to see when they filled up, and the dash bar now indicates (by coloring) when the player can dash an additional time because of the Double booster upgrade.

  • 🤜🤛 [Based on feedback]: Made the HP bar and the numbers on it bigger.

  • Fixed a bugPreviously disabled slot buttons on the upgrade placement screen could become enabled again incorrectly, after canceling skipping the upgrade.
  • Rebalanced implantschanged Pre-loading to only grant Omega division units. Upped the neural load of Hyperfocus.
  • Added a little animation to the kill counter and the timer for the last minute.

  • Fixed a bug that sometimes caused holo-soldiers to block bullets with the Exo-guards implant without the shield being destroyed.

Current development

Right now I'm implementing new features such as being able to see the exact numbers (percentages, damage points, etc.) on each upgrade card. I'm reworking a few weapon mods and augmentations as well, and adding some more customizability options. You can expect to see these rolled out to the demo as well with the next couple of updates.

If you have ideas or feedback, you can find me on Discord, I'm happy to discuss changes:

Steam post image

Happy slaying!

-Matt

Source

Steam News / 29 July 2023

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