Full notes
Full Neuroshima Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
Hello Hex Warriors!
We’ve just released a new update for Neuroshima Hex on Steam. This patch brings several important bug fixes and improvements to game stability and AI behavior.
🛠️See the full changelog below:
"War of Attrition" Achievement Fixed
Steel Police – Judge Unit - The Judge unit now properly reflects attacks as expected.
We've improved how Steam mobile logins are handled. Cross-platform gameplay between PC and mobile has been disabled to prevent related bugs.
Vegas Castling Crash Resolved - Fixed a rare issue where the game would freeze if Vegas attempted a castling move with a taken-over token.
Sharrash HQ Castling Bug Fixed - Resolved an infinite error loop involving the Sharrash HQ trying to move with modules in specific castling scenarios. Everything now works as intended.
Mississippi’s paralysis now correctly affects the Sharrash Mortar unit.
Improved AI
Other Minor Fixes - Various small stability and performance improvements have been applied.
⚠️ Important Note Please update your game to the latest version (23.06.2025). Playing on older versions may cause compatibility issues or bugs.
🐞 Known Issues
We’re aware of the following bugs and are working on fixes:
-The AI may sometimes try to place the HQ on an already occupied hex.
-Some unit descriptions are missing or incorrect in certain languages.
-Friend invites may get stuck in an infinite loop.
-Minor language and translation errors.
Stay tunned for more! Thanks for your continued support!
Best regards, Baked Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
