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Steam News23 June 202611d ago

1.0.1 live

Deployment & Bench Interactions • Fixed issues related to the Battle Deployment phase and Bench UI.

Full notes

Full Neuroforge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • UI and audio
  • Maps
fixedFixed issues related to the Battle Deployment phase and Bench UI. • Corrected logic inside BattleDeploymentController and BenchSlotUI to ensure units are properly handled, selected, or moved when interacting with bench slots before a battle.
changedEvent UI & Rarity System
fixedCard Events: Resolved visual or interaction bugs in the Event choices UI ( CardEventUI ), ensuring event cards are properly displayed to the player. • Rarity Distribution: Fixed or adjusted the logic in RarityService , correcting how item, reward, or character rarities are calculated and distributed. • Scene Configurations: Applied fixes to the main BattleScene to resolve setup/configuration errors.
fixedFixed lighting anomalies and adjusted global visual settings. • Repaired and updated several map prefabs and scenes to prevent layout or traversal issues, including fixes across Barak-Dhur, Divinorium, Necropolia, Solarion, and Valoria maps.

Neuroforge changes

fixedFixed issues related to the Battle Deployment phase and Bench UI. • Corrected logic inside BattleDeploymentController and BenchSlotUI to ensure units are properly handled, selected, or moved when interacting with bench slots before a battle.
changedEvent UI & Rarity System
fixedCard Events: Resolved visual or interaction bugs in the Event choices UI ( CardEventUI ), ensuring event cards are properly displayed to the player. • Rarity Distribution: Fixed or adjusted the logic in RarityService , correcting how item, reward, or character rarities are calculated and distributed. • Scene Configurations: Applied fixes to the main BattleScene to resolve setup/configuration errors.
fixedFixed lighting anomalies and adjusted global visual settings. • Repaired and updated several map prefabs and scenes to prevent layout or traversal issues, including fixes across Barak-Dhur, Divinorium, Necropolia, Solarion, and Valoria maps.

Deployment & Bench Interactions

  • • Fixed issues related to the Battle Deployment phase and Bench UI. • Corrected logic inside BattleDeploymentController and BenchSlotUI to ensure units are properly handled, selected, or moved when interacting with bench slots before a battle.

Event UI & Rarity System

  • • Card EventsResolved visual or interaction bugs in the Event choices UI ( CardEventUI ), ensuring event cards are properly displayed to the player. • Rarity Distribution: Fixed or adjusted the logic in RarityService , correcting how item, reward, or character rarities are calculated and distributed. • Scene Configurations: Applied fixes to the main BattleScene to resolve setup/configuration errors.

Level Design Corrections

  • • Fixed lighting anomalies and adjusted global visual settings. • Repaired and updated several map prefabs and scenes to prevent layout or traversal issues, including fixes across Barak-Dhur, Divinorium, Necropolia, Solarion, and Valoria maps.

Source

Steam News / 23 June 2026

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