Full notes
Full Neuroforge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
Neuroforge changes
Deployment & Bench Interactions
• Fixed issues related to the Battle Deployment phase and Bench UI. • Corrected logic inside BattleDeploymentController and BenchSlotUI to ensure units are properly handled, selected, or moved when interacting with bench slots before a battle.
Event UI & Rarity System
- • Card EventsResolved visual or interaction bugs in the Event choices UI ( CardEventUI ), ensuring event cards are properly displayed to the player. • Rarity Distribution: Fixed or adjusted the logic in RarityService , correcting how item, reward, or character rarities are calculated and distributed. • Scene Configurations: Applied fixes to the main BattleScene to resolve setup/configuration errors.
Level Design Corrections
• Fixed lighting anomalies and adjusted global visual settings. • Repaired and updated several map prefabs and scenes to prevent layout or traversal issues, including fixes across Barak-Dhur, Divinorium, Necropolia, Solarion, and Valoria maps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
