Full notes
Full Neural Shock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- UI and audio
- Fixes
Features / Improvements
Added support for Android and iOS!
Changed Laser Turret's Increase Stun Chance (30%) upgrade to Add Flat Stun Chance (15%). The Increase did not affect the chance on the Turret previously, as it did not have base Stun chance.
Added buttons for resetting Character and Trap/Turret Skill trees
Trap/Turret Skill Tree QoL: Skill Rollover - Right-clicking a skill when it is at 0 will change it to maximum obtainable level. Left-clicking a skill when it is at maximum will reset it to 0.
Adjusted lighting in several maps in Chapter 1 & 2 to give them a better look and atmosphere
Optimizations to lighting processing - The game should run much better now on low-end GPUs (older / non-gaming laptops for example)
Prevent accidental clicks on some buttons (cursor must be on top of the button when the mouse button is pressed, not released)
The option for showing/hiding the challenges in mission is now remembered upon restart
Updated the visuals of the Special Ability button
Bug Fixes
Fixed an issue where the show player weapon range button's hotkey was resetted upon restart
Fixed an issue where the description of Deranged modifier was not shown correctly until the game was restarted
Fixed a visual issue where the turret/trap did not show the level IV correctly after reaching that level
Fixed a visual issue where the Advanced Turret Pods did not affect the Damage calculation correctly in the weapon stats information card
Source
Changelog.gg summarizes and formats this update. How we read updates.
