Full notes
Full Neural Shock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
Bug Fixes
Fixed an issue where clicking a turret upgrade button may have caused the underlying tile to be selected after confirming the upgrade
Fixed an issue where succesfully defending side doors was not rewarding experience correctly at the end of the mission
Fixed issues with the enemy spawn timer and player respawn timer
Disallowed pressing restart/quit/menu while the mission completion screen is pending
Source
Changelog.gg summarizes and formats this update. How we read updates.
