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Full Neura Mechanicus:Prologue update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Maps
Neura Mechanicus:Prologue changes
I'm writing this dev-log to share our development journey with you for Neura Mechanicus. Since we want to adopt a community-driven approach, we would like to update you guys frequently. Gather all turn-based squad tactics fans! We have an idea!
As 30+ years old old-school programmers, my teammate and I decided to develop a game that we like to play. We both like turn-based tactics games. Both final fantasy tactics and X-Com games are our inspiration points. By the way, my teammate loves to play games at Nintendo, and he is playing Steamworld Heist too much. From the movies, we are inspired by Pacific Rim and Real Steel. So we want to mix those games and movies to create ours. xD
We started development by applying animations to our dummy robot, and we implemented the grid system for our turn-based movements.
In Neura Mechanicus, you play a little gamer girl who journeys with her robot to participate in robot combat tournaments worldwide. In this journey, you meet other gamers, and you can get them into your squad, and you can join any tournament with them. Besides that, all robots are customizable. You can change parts and make some upgrades. So, the game is basically about tuning your robots, creating a squad, and joining turn-based robot combats. Finally, there is a good reason why our character participates in these tournaments, which we will tell you in other posts.
Here is our new (and probably better) robot and environment. And hey, we are aiming!
That's all for now. As I mentioned earlier, we are at the very early stage of development, so we expect your ideas for a turn-based squad tactics game with a robots theme. We really want to develop a game that you always wanted to play!
BTW, please watch our trailer here and a few gifs from what we did till now:
https://www.youtube.com/watch?v=e2-QiJOt2Xk
Stay tuned!
Source
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