Full notes
Full Network Engineer Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Network Engineers, It's been a while since we've talked Net Sim updates. First off we greatly appreciate your time and patience as we work on building a game that we hope will be both enjoyable and engaging. It's been a busy year for many of us in work and our personal lives and creating a nice balance has been challenging. Rest assured we are engaged beginning to regain our focus, and pressing forward.
What changed
- Server
The main focus this year has been finalizing the demo which sounds like a broken record at this point. We've been working to get the artwork going, audio, UI/UX, game play mechanics and scenarios, Lighting and Level design. We are working to build some foundational tools that will help us designing levels, and network scenarios. We've reached a point now where some of our earlier work is not the most performant and we've learned quite a bit along the way. This means we have an opportunity to refactor our code, by cleaning up the logic, removing the unnecessary parts, and better encapsulating the functionality which will make working with these objects much easier.
We've already started moving beyond the demo and working to build various story elements, networking challenges and scenarios. This doesn't mean we've forgotten about the demo, but the demo will be a bit of a test bed level for us to continue to improve our core mechanics. While the demo level will be far from a complete reflection of the end game product we hope that it will show and highlight some of the core functions and game play mechanics.
Source
Changelog.gg summarizes and formats this update. How we read updates.
