Full notes
Full Netherworld Covenant update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! The new v1.2.0 update is now live! We'll also be running a discount during the Spring Sale starting tomorrow, so don't miss out if you've been thinking about picking it up!
What changed
- Gameplay
- Balance
- Store
Here are the detailed patch notes for this update:
Equipment Balance
Existing Accessory Stats Enhanced:
Red Spot Stone Ring
Frost Spot Stone Ring
Yellow Spot Stone Ring
Existing Relic Stats Enhanced:
Spell Pendant (Fire Explosion)
Spell Pendant (Frost Nova)
Spell Pendant (Lightning Chain)
Energy Storage Ring (Burn)
Energy Storage Ring (Freeze)
Energy Storage Ring (Paralysis)
System Improvements
- Optimized accessory and weapon drop logicWhen no blueprints are available to drop in lower-level chapters, higher-tier blueprints will now drop instead.
Cosmetics
New Outfit: Deepwood Wraith
Weapon Random Enchantment - New Effects
Health recovery capped at 40% of max HP, but Crit Rate +25%
10% chance to lose massive HP when taking damage, but Final Damage +100%
Springs no longer restore potions, but Black Stones from kills +300%
Attacks no longer generate Energy, but Attack Power +40%. Restore 1 Energy per kill.
Max HP +50. When Energy is insufficient, Soul Skills can still be cast without Energy cost, but consume 12% max HP instead.
Final Damage +200%, but max HP locked at 1.
Replace Soul Skill: Spend 1 Energy to create a 5-second shield. While active, damage taken is reflected to attackers at 2000%.
Replace Soul Skill: Spend 1 Energy to instantly execute normal enemies below 35% HP. Restore 10% max HP on successful execution.
Source
Changelog.gg summarizes and formats this update. How we read updates.
