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Steam News19 March 20263mo ago

Netherworld Covenant v1.2.0 Patch Notes

Hey everyone! The new v1.2.0 update is now live! We'll also be running a discount during the Spring Sale starting tomorrow, so don't miss out if you've been thinking about picking it up!

Full notes

Full Netherworld Covenant update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! The new v1.2.0 update is now live! We'll also be running a discount during the Spring Sale starting tomorrow, so don't miss out if you've been thinking about picking it up!

What changed

0 fixes2 additions18 changes2 removals
  • Gameplay
  • Balance
  • Store
addedHey everyone! The new v1.2.0 update is now live! We'll also be running a discount during the Spring Sale starting tomorrow, so don't miss out if you've been thinking about picking it up!
changedEquipment BalanceExisting Accessory Stats Enhanced:
changedEquipment BalanceRed Spot Stone Ring
changedEquipment BalanceFrost Spot Stone Ring
changedEquipment BalanceYellow Spot Stone Ring
changedEquipment BalanceExisting Relic Stats Enhanced:

Here are the detailed patch notes for this update:

Equipment Balance

Existing Accessory Stats Enhanced:

  • Red Spot Stone Ring

  • Frost Spot Stone Ring

  • Yellow Spot Stone Ring

Existing Relic Stats Enhanced:

  • Spell Pendant (Fire Explosion)

  • Spell Pendant (Frost Nova)

  • Spell Pendant (Lightning Chain)

  • Energy Storage Ring (Burn)

  • Energy Storage Ring (Freeze)

  • Energy Storage Ring (Paralysis)

System Improvements

  • Optimized accessory and weapon drop logicWhen no blueprints are available to drop in lower-level chapters, higher-tier blueprints will now drop instead.

Cosmetics

  • New Outfit: Deepwood Wraith

Weapon Random Enchantment - New Effects

  1. Health recovery capped at 40% of max HP, but Crit Rate +25%

  2. 10% chance to lose massive HP when taking damage, but Final Damage +100%

  3. Springs no longer restore potions, but Black Stones from kills +300%

  4. Attacks no longer generate Energy, but Attack Power +40%. Restore 1 Energy per kill.

  5. Max HP +50. When Energy is insufficient, Soul Skills can still be cast without Energy cost, but consume 12% max HP instead.

  6. Final Damage +200%, but max HP locked at 1.

  7. Replace Soul Skill: Spend 1 Energy to create a 5-second shield. While active, damage taken is reflected to attackers at 2000%.

  8. Replace Soul Skill: Spend 1 Energy to instantly execute normal enemies below 35% HP. Restore 10% max HP on successful execution.

Source

Steam News / 19 March 2026

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