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Steam News1 July 20251y ago

Hotfix Update 0.1.276

Hey everyone , it’s Hotfix time! Net.Attack() has been in Early Access for over a week now and we have really enjoyed watching you play the game while we analyzed the channels, videos, and reviews.

Full notes

Full Net.Attack() - Code or Die! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone , it’s Hotfix time!

What changed

1 fix2 additions8 changes2 removals
  • Gameplay
  • Events
fixedHey everyone , it’s Hotfix time!
changedSince we love playing ROS!E in Daily Challenge mode, she will be playable again on July 1st and 5th to celebrate the first Early Access Update! Have a nice week and happy hacking!
changedProjectiles are only deleted if the code has been changed,
addedAdded an option for setting the VFX transparency,
addedAdded a Reroll pickup instead of gaining Rerolls per layer,
changedEnemy waves balancing improvements,

Net.Attack() has been in Early Access for over a week now and we have really enjoyed watching you play the game while we analyzed the channels, videos, and reviews.

We’ve received so much helpful feedback from you that we wanted to spend some time fixing some of the annoying or unbalanced issues and bugs before diving into further content and feature development.

Thanks for taking your time to share your ideas!

Since we love playing ROS!E in Daily Challenge mode, she will be playable again on July 1st and 5th to celebrate the first Early Access Update! Have a nice week and happy hacking!

Changelog

As some of you may be interested, we decided to deliver a more detailed changelog for the things that are worth knowing.

Some of them were requested directly by you

General:

Buff stacks are not deleted after leaving coding environment,

  • Projectiles are only deleted if the code has been changed,

  • Added an option for setting the VFX transparency,

  • “Pause” menu doesn’t open when tabbing out in coding environment,

  • Level exit now also opens when firewall is activated,

  • Added a Reroll pickup instead of gaining Rerolls per layer,

  • Enemy waves balancing improvements,

  • Mines were buffed,

Player/Characters:

  • More opportunities for healing,

  • Improved coin collection for every character,

  • Basic player speed increased,

  • Enemies will be pushed back after hitting the player,

  • Hop²a: root nodes modified,

  • Hop²a“Combine” node was removed,
  • Hop²a: Infection tick time was buffed,

Nodes:

  • “For” nodes have mostly “Once”-Inports,

  • “Sequence” nodes have higher rarity,

  • “For(NodeDepth)” node was removed,

  • “Push” node has greater effect on smaller enemies,

  • The root node in Bootcamp missions now triggers only once,

Upgrades:

  • Selection visibility improved,

  • Overall upgrade experience points balancing,

  • There are upgrades with maximum 3 or 5 available points now,

  • “Time Converter”: effect was doubled,

  • “Skill Farmer”: effect was buffed,

Bugfixes:

  • Recursion should work properly and is powerful again!,

  • “Adaptable Investor” Achievement works as intended,

  • Parents in “For” nodes gets counted correctly,

  • Screensaver doesn’t appear when playing with controller,

  • Chips start extracting even when the player stands on them while refilling,

  • Connected controller doesn’t cause movement problems

Source

Steam News / 1 July 2025

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