Full notes
Full NERMIUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Gameplay
- Maps
- Balance
- Performance
New: AUTO-Protocol (Idle Mode)
Squad deployment - assemble a team of up to 4 shells, fit each one with perks, and send them out under SAC command directives. They fight, loot, level up, and clear the maps on their own - you read the mission log and watch it unfold.
Field command - when the lead shell falls, command transfers to a survivor. SAC keeps a record of who carried the run... and who didn't.
New: ASCII WORLD EXO
A second glyph world - exo-parasite movement confirmed. New terrain, drifting fog, new hostiles.
New hostiles - spore oracles that open fire in every direction, healers that refuse to die quietly, and something red waiting past the 28-minute mark. That's all we'll say.
New & Improved
TEAM HEAL - a new neural expansion, AUTO-Protocol only. A medic shell that monitors the squad's vitals and patches up whoever's bleeding - aura-based field repair, on the move.
Balance
General - assorted balance improvements.
Economy - economy tuning.
Late-game enemies - survivability and damage adjusted at later stages.
Fixes
Fixed an FPS drop issue.
Fixed FPS spikes in the late game.
Fixed display of some icons.
Minor optimization improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
