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Steam News1 August 20223y ago

Rogue Earth Playtest

MAJOR UPDATE for ROGUE EARTH Playtest Builds 0.2.2 - 0.2.4 containing: VISUAL ASSETS OVERHAUL - I have made new designs or reused my older versions to assure there will only visuals assets which I made myself, and also

Full notes

Full NeoTerra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions4 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Events
addedVISUAL ASSETS OVERHAUL - I have made new designs or reused my older versions to assure there will only visuals assets which I made myself, and also to distance from Kurzgesagt's style (funny story). These visual assets changes include:
added8 redesigned or new buildings
changed10 redesigned nature and terrain objects
changed5 UI and other redesigns and several minor changes
addednew temporary logo
addedBUG FIXES and MINOR CHANGES - There have been couple of minor bugs and bigger annoyances I have found since last testing, some of them coming or been uncovered by visual changes. And also I have added or changed few things in game:

NeoTerra changes

addedVISUAL ASSETS OVERHAUL - I have made new designs or reused my older versions to assure there will only visuals assets which I made myself, and also to distance from Kurzgesagt's style (funny story). These visual assets changes include:
added8 redesigned or new buildings
changed10 redesigned nature and terrain objects
changed5 UI and other redesigns and several minor changes
addednew temporary logo

MAJOR UPDATE for ROGUE EARTH Playtest Builds 0.2.2 - 0.2.4 containing:

  1. VISUAL ASSETS OVERHAUL - I have made new designs or reused my older versions to assure there will only visuals assets which I made myself, and also to distance from Kurzgesagt's style (funny story). These visual assets changes include:

  • 8 redesigned or new buildings

  • 10 redesigned nature and terrain objects

  • 5 UI and other redesigns and several minor changes

  • new temporary logo

  1. BUG FIXES and MINOR CHANGES - There have been couple of minor bugs and bigger annoyances I have found since last testing, some of them coming or been uncovered by visual changes. And also I have added or changed few things in game:

  • Adjusted building costs, resource production and build times to make the game more challenging and each building construction more important

  • Adjusted some of the UI text and image panels to fit better

  • Fixed roads placement replacing terrain even if loaded

  • Fixed trees prefab changes to proper types

  • Disabled animation rotation transfer between prefab switching before I fix it

  • Disabled huge mountain generation since there is no image for it anymore

  • Added gradual temperature changes based on days of game passed matching seasons

  • Added timed event after 365 days to end playtest

  • Added social media links to main menu, if you wanted to give feedback on game

  • Added credits on main menu, mostly to due to legal need to credit music tracks

  1. MUSIC REPLACEMENT - I have replaced three original music tracks made for the game with selected 7 music tracks from several authors (under commercial use copyright). It is hard to replace something custom made, but I have searched through many tracks to find some good fitting one, and I am content with how it turned out.

FUTURE Rogue Earth is in strange living dead state, where I will make polished as possible for the playtest during August, but at the same time I do not plan to continue its development in serious manner. Or unless it reaches some good traction and lots of wishlists on Steam. Thank you for reading this update, hope you will enjoy playtest when it arrives to you.

Source

Steam News / 1 August 2022

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