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Steam News29 April 20262mo ago

Devlog #3

Hey Neopians, We’ve been working on quite a few things here behind the scenes. Today, we wanted to share a few updates to the overall game experience and a bunch of updates to specific mini games!

In this update2

Full notes

Full Neopets - Mega Mini Games Collection - The Neopian Arcade Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Neopians, We’ve been working on quite a few things here behind the scenes. Today, we wanted to share a few updates to the overall game experience and a bunch of updates to specific mini games!

What changed

4 fixes5 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
fixedFirst up, some overall fixes to the general game experience.Fixed an issue where some characters were missing their original names -Instruction and UI text improvements and clarifications -Fixed typos seen in game -You can now move from the code field to use other buttons on the Neopass screen -When a story is in progress and the Story button is pressed, a pop-up notification now warns about losing progress if a new story is started
addedNow some minigame specific updates and changes!Rotating fruits near the edges caused issues with further controls -Hint icons are now correctly visible -Added music
addedNow some minigame specific updates and changes!Co-op: added visible aim indicator and aim speed for the second player -Sprite and sprite order improvements -Added music
changedNow some minigame specific updates and changes!A Petpet with a star on top now gives an extra point -Added music
addedNow some minigame specific updates and changes!Doughnutfruits now have a bigger hitbox -Added music
fixedNow some minigame specific updates and changes!The score is now visible before the game ends -Fixed an issue where invisible tiles were spawning -Fixed an issue where the grid could stop generating during a long run -Added music

Neopets - Mega Mini Games Collection - The Neopian Arcade Odyssey changes

fixedFixed an issue where some characters were missing their original names -Instruction and UI text improvements and clarifications -Fixed typos seen in game -You can now move from the code field to use other buttons on the Neopass screen -When a story is in progress and the Story button is pressed, a pop-up notification now warns about losing progress if a new story is started
addedRotating fruits near the edges caused issues with further controls -Hint icons are now correctly visible -Added music
addedCo-op: added visible aim indicator and aim speed for the second player -Sprite and sprite order improvements -Added music
changedA Petpet with a star on top now gives an extra point -Added music
addedDoughnutfruits now have a bigger hitbox -Added music

First up, some overall fixes to the general game experience.

-Fixed an issue where some characters were missing their original names -Instruction and UI text improvements and clarifications -Fixed typos seen in game -You can now move from the code field to use other buttons on the Neopass screen -When a story is in progress and the Story button is pressed, a pop-up notification now warns about losing progress if a new story is started

Now some minigame specific updates and changes!

Gadgadsgame:

-Rotating fruits near the edges caused issues with further controls -Hint icons are now correctly visible -Added music

Snowball Fight:

-Co-op: added visible aim indicator and aim speed for the second player -Sprite and sprite order improvements -Added music

Extreme Herder:

-A Petpet with a star on top now gives an extra point -Added music

Hasee Bounce:

-Doughnutfruits now have a bigger hitbox -Added music

Meerca Chase:

-Harder difficulties now provide more points

Ultimate Bullseye:

-Harder difficulties now provide more points

Destruct-O-Match:

-The score is now visible before the game ends -Fixed an issue where invisible tiles were spawning -Fixed an issue where the grid could stop generating during a long run -Added music

Moon Rock Rampage:

-Added music

Spinacles:

-Fixed an issue where flashing spheres continued to flash even after moving away from the edge

Spellseeker:

-Restart now returns to level 1 instead of the level where the previous run ended -Fixed a level 13 issue where patterns were not being counted toward scoring

Meepit Juice Break

-Timer now correctly behaves when feeding a single Meepit

Sutek's Tomb

-Reshuffle is now more stable when time is low

Pyramids

-Added music

Kou-Jong

-Score now correctly resets on restart

This update is about some overall fixes to player experience and fine tuning some mini games – with more updates still on the way! Thank you for playing and the continued feedback!

Source

Steam News / 29 April 2026

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