HomeGamesUpdatesPricingMethodology
Steam News13 March 201610y ago

Hotfix Build 1.101 is live

Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone.

Full notes

Full NeonXSZ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedSince the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone' slider to the Controls window to allow for precise control of this setting. It is advised that you don't alter this setting for Xbox Controllers. The default 0.19 deadzone setting is ideal for less sensitive gamepads. Lower values are best suited for precision flight sticks only. We also took this opportunity to slightly increase the dodge ability for all enemies. Each enemy has unique AI and the dodge ability varies from one enemy to the next. For example, some enemies may never dodge. However, you should see many enemies jinking and jiving much more aggressively during heavy combat than in previous builds. If you run into any problems with this hotfix, such as phantom movement due to the new deadzone settings, ensure that the new deadzone slider is not set too low. If the deadzone is too small, it can pick up unwanted movement from connected gamepads and joysticks.

NeonXSZ changes

fixedSince the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone' slider to the Controls window to allow for precise control of this setting. It is advised that you don't alter this setting for Xbox Controllers. The default 0.19 deadzone setting is ideal for less sensitive gamepads. Lower values are best suited for precision flight sticks only. We also took this opportunity to slightly increase the dodge ability for all enemies. Each enemy has unique AI and the dodge ability varies from one enemy to the next. For example, some enemies may never dodge. However, you should see many enemies jinking and jiving much more aggressively during heavy combat than in previous builds. If you run into any problems with this hotfix, such as phantom movement due to the new deadzone settings, ensure that the new deadzone slider is not set too low. If the deadzone is too small, it can pick up unwanted movement from connected gamepads and joysticks.

Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone' slider to the Controls window to allow for precise control of this setting. It is advised that you don't alter this setting for Xbox Controllers. The default 0.19 deadzone setting is ideal for less sensitive gamepads. Lower values are best suited for precision flight sticks only. We also took this opportunity to slightly increase the dodge ability for all enemies. Each enemy has unique AI and the dodge ability varies from one enemy to the next. For example, some enemies may never dodge. However, you should see many enemies jinking and jiving much more aggressively during heavy combat than in previous builds. If you run into any problems with this hotfix, such as phantom movement due to the new deadzone settings, ensure that the new deadzone slider is not set too low. If the deadzone is too small, it can pick up unwanted movement from connected gamepads and joysticks.

Source

Steam News / 13 March 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.