What changed
0 fixes1 addition1 change0 removals
changedThe New TrailerTrailers are obviously very important for gaining attention for the game, but previously there was never enough time to dedicate to creating something special. The current trailers/videos were made over a year ago and at that time I knew they would need replacing soon enough. It made sense to focus development time on the game rather than the trailers but for the final release we needed a trailer that really showed the quality of the game. I always knew that creating the final trailer was going to be a big job. I knew I'd need to first dedicate time to simply improving my skills in that area before I could even begin to put together something special. So that's what I did. I started out by spending a few weeks capturing hundreds of in-game clips and experimenting with various editing techniques. The weeks following that were spent creating cool intro and outro sections for the trailer to give it the visual punch and professional edge that it needed. Similarly to regular game development, that stuff takes much much longer than most people realize. So much work was thrown out and replaced because it didn't reach the standards I wanted, and the stuff that did work required endless hours of iteration and tweaking to get just right. I could go on and on about what I learned during that whole process, and at some point I may even write up an article for gamasutra or r/gamedev discussing all of that stuff, but for now I'll conclude by saying that the new trailer is now complete, tweaked, polished and ready for the 1.0 release. I'm super happy with it but I'll not be showing it until January next year. More on that below. Once the trailer was finalized I moved on to replacing the current branding images for the game. Much like the old trailers, putting the branding images together for the original EA Steam release was a bit of a rush job. The game deserved better, more eye-catching, and professional branding, and I'm happy to say that this is now also done and looking great.
addedSo What's Next?There's still more behind the scenes work to be done. I'm planning to completely redesign the game's website and the main Steam page along with plenty more smaller but equally important jobs. For example, I've already contacted GOG in the hopes of getting a simultaneous release there. During the development of the trailer a number of visual tweaks were made to the game. Nothing major but you can expect a game update with those changes to appear around the new year to coincide with the final Beta phase. The Beta phase is mainly a formality as we all know that the game is in great shape and bug-free. The beta release will be simply to
NeonXSZ changes
changedTrailers are obviously very important for gaining attention for the game, but previously there was never enough time to dedicate to creating something special. The current trailers/videos were made over a year ago and at that time I knew they would need replacing soon enough. It made sense to focus development time on the game rather than the trailers but for the final release we needed a trailer that really showed the quality of the game. I always knew that creating the final trailer was going to be a big job. I knew I'd need to first dedicate time to simply improving my skills in that area before I could even begin to put together something special. So that's what I did. I started out by spending a few weeks capturing hundreds of in-game clips and experimenting with various editing techniques. The weeks following that were spent creating cool intro and outro sections for the trailer to give it the visual punch and professional edge that it needed. Similarly to regular game development, that stuff takes much much longer than most people realize. So much work was thrown out and replaced because it didn't reach the standards I wanted, and the stuff that did work required endless hours of iteration and tweaking to get just right. I could go on and on about what I learned during that whole process, and at some point I may even write up an article for gamasutra or r/gamedev discussing all of that stuff, but for now I'll conclude by saying that the new trailer is now complete, tweaked, polished and ready for the 1.0 release. I'm super happy with it but I'll not be showing it until January next year. More on that below. Once the trailer was finalized I moved on to replacing the current branding images for the game. Much like the old trailers, putting the branding images together for the original EA Steam release was a bit of a rush job. The game deserved better, more eye-catching, and professional branding, and I'm happy to say that this is now also done and looking great.
addedThere's still more behind the scenes work to be done. I'm planning to completely redesign the game's website and the main Steam page along with plenty more smaller but equally important jobs. For example, I've already contacted GOG in the hopes of getting a simultaneous release there. During the development of the trailer a number of visual tweaks were made to the game. Nothing major but you can expect a game update with those changes to appear around the new year to coincide with the final Beta phase. The Beta phase is mainly a formality as we all know that the game is in great shape and bug-free. The beta release will be simply to
With the game now content and feature complete and a couple of months having passed since the last update, we wanted to let you guys know that everything is going great behind the scenes in preparation for the 1.0 release. After the last update, the first job was to take a step back and decompress. After a couple of weeks away from development it became clear how stressed and wired I'd become from pushing so hard for nearly 4 years to get the game finished. Doubts and tension faded and I was soon refreshed and ready to start work on the final release trailer.
The New Trailer
Trailers are obviously very important for gaining attention for the game, but previously there was never enough time to dedicate to creating something special. The current trailers/videos were made over a year ago and at that time I knew they would need replacing soon enough. It made sense to focus development time on the game rather than the trailers but for the final release we needed a trailer that really showed the quality of the game. I always knew that creating the final trailer was going to be a big job. I knew I'd need to first dedicate time to simply improving my skills in that area before I could even begin to put together something special. So that's what I did. I started out by spending a few weeks capturing hundreds of in-game clips and experimenting with various editing techniques. The weeks following that were spent creating cool intro and outro sections for the trailer to give it the visual punch and professional edge that it needed. Similarly to regular game development, that stuff takes much much longer than most people realize. So much work was thrown out and replaced because it didn't reach the standards I wanted, and the stuff that did work required endless hours of iteration and tweaking to get just right. I could go on and on about what I learned during that whole process, and at some point I may even write up an article for gamasutra or r/gamedev discussing all of that stuff, but for now I'll conclude by saying that the new trailer is now complete, tweaked, polished and ready for the 1.0 release. I'm super happy with it but I'll not be showing it until January next year. More on that below. Once the trailer was finalized I moved on to replacing the current branding images for the game. Much like the old trailers, putting the branding images together for the original EA Steam release was a bit of a rush job. The game deserved better, more eye-catching, and professional branding, and I'm happy to say that this is now also done and looking great.
So What's Next?
There's still more behind the scenes work to be done. I'm planning to completely redesign the game's website and the main Steam page along with plenty more smaller but equally important jobs. For example, I've already contacted GOG in the hopes of getting a simultaneous release there. During the development of the trailer a number of visual tweaks were made to the game. Nothing major but you can expect a game update with those changes to appear around the new year to coincide with the final Beta phase. The Beta phase is mainly a formality as we all know that the game is in great shape and bug-free. The beta release will be simply to