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Steam News10 July 201510y ago

Content Complete Build 0.9361

https://www.youtube.com/watch?v=y3NFwnmX2zU The latest patch is live and has so many updates that after including the patch notes there's not enough space left in a Steam announcement for us to say much else.

Full notes

Full NeonXSZ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes14 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedhttps://www.youtube.com/watch?v=y3NFwnmX2zU The latest patch is live and has so many updates that after including the patch notes there's not enough space left in a Steam announcement for us to say much else. A brand new in-game help manual is included which can be seen in the above video. Originally we wanted to leave the player to discover the depths of the game by themselves, and experience 'eureka moments' as they did so, but too many players had no idea that there was depth to discover or simply became overwhelmed and confused.The new manual solves this without holding the players hand while simultaneously giving new players a much better introduction to the game. Two new hulls were added which replace the old M1 and F1 hulls. They can be seen below: ...and a whole slew of other updates and changes. Build 0.935 Changelog:
addedMassively improved and totally new Help/Guide/Manual added in-game. Broken up into Beginners, Intermediate, and Advanced it acts like both a getting started guide and a mini wiki.
addedNew hull models for the F1 and M1.
addedMissiles now have new 3D sound effects allowing the player to determine their direction and distance more intuitively.
addedMissiles now have new launch sound effects
addedCrippler and Disarmer missiles now have unique inflight sounds with sonar like beeps.

NeonXSZ changes

  • Infernomap
addedhttps://www.youtube.com/watch?v=y3NFwnmX2zU The latest patch is live and has so many updates that after including the patch notes there's not enough space left in a Steam announcement for us to say much else. A brand new in-game help manual is included which can be seen in the above video. Originally we wanted to leave the player to discover the depths of the game by themselves, and experience 'eureka moments' as they did so, but too many players had no idea that there was depth to discover or simply became overwhelmed and confused.The new manual solves this without holding the players hand while simultaneously giving new players a much better introduction to the game. Two new hulls were added which replace the old M1 and F1 hulls. They can be seen below: ...and a whole slew of other updates and changes. Build 0.935 Changelog:
addedMassively improved and totally new Help/Guide/Manual added in-game. Broken up into Beginners, Intermediate, and Advanced it acts like both a getting started guide and a mini wiki.
addedNew hull models for the F1 and M1.
addedMissiles now have new 3D sound effects allowing the player to determine their direction and distance more intuitively.
addedMissiles now have new launch sound effects

https://www.youtube.com/watch?v=y3NFwnmX2zU The latest patch is live and has so many updates that after including the patch notes there's not enough space left in a Steam announcement for us to say much else. A brand new in-game help manual is included which can be seen in the above video. Originally we wanted to leave the player to discover the depths of the game by themselves, and experience 'eureka moments' as they did so, but too many players had no idea that there was depth to discover or simply became overwhelmed and confused.The new manual solves this without holding the players hand while simultaneously giving new players a much better introduction to the game. Two new hulls were added which replace the old M1 and F1 hulls. They can be seen below: ...and a whole slew of other updates and changes. Build 0.935 Changelog:

  • Massively improved and totally new Help/Guide/Manual added in-game. Broken up into Beginners, Intermediate, and Advanced it acts like both a getting started guide and a mini wiki.

  • New hull models for the F1 and M1.

  • Missiles now have new 3D sound effects allowing the player to determine their direction and distance more intuitively.

  • Missiles now have new launch sound effects

  • Missiles now explode at max distance rather than simply vanishing.

  • Missiles now create reverse force against the firing ship in the same way that weapons do. Heavy hulls suffer from this less.

  • Crippler and Disarmer missiles now have unique inflight sounds with sonar like beeps.

  • Back end sound system improved to allow multiple notification and weapon launch effects simultaneously

  • New sound effects added when entering/exiting interrupt mode

  • All weapon sound effects have been improved.

  • Plasma gun projectiles now grow in size during flight

  • Plasma Gun and Inferno Gun projectiles now burst at max distance rather than disappear.

  • Cockpit camera shake added when firing weapons.

  • Shield Hit sound effect increased slightly and tweaked.

  • Fan volumes increased slightly

  • Inferno Gun projectiles redesigned and improved

  • Inferno Gun impact effect replaced and upgraded.

  • Fire patch effect improved

  • Each missile debuff effect now has a unique sound effect while in flight.

  • Player hit-notification sound replaced with improved clearer ping sound.

  • Multiple upgrades added to the sound subsystem to better balance load during heavy firefights. This should help performance and reduce occassional popping audio artifacts on lower end sound systems

  • Audio sub system improved to prevent most audio popping artifacts related to the player taking hits or damage.

  • Camera shake added when firing missiles

  • Fixed incorrectly positioned Kill Streak messages

  • Kill Streak award threshold reduced to TL+1 from TL+1.5

  • 'Experienced' difficulty is now called 'Normal' and is also the new default difficulty setting ('Recruit' difficulty soon became too easy for most players and they could lose interest). This change is not retro-active. You will need to change this manually if desired.

  • Difficulty descriptions changed to reflect these changes

  • Tweaks made to initial tutorial system for new players that tie seemlessly into the new help manual.

  • Significant improvements made to the 'is a ship outside the station' detection code. This should dramatically reduce the frequency of seeing ships outside and those that still manage it will usually be teleported back inside much more quickly

  • Added invulnerability for 3 seconds after spawning at a homebase in friendly space to allow players to escape respawn kills.

  • Fixed bug that caused Docking Bay Service Buttons to fire twice when pressed (This caused the Teleport Home

Source

Steam News / 10 July 2015

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