Full notes
Full NeonXSZ update
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What changed
- Gameplay
- Events
- Balance
- Compatibility
- Fixes
- UI and audio
NeonXSZ changes
The latest major content patch is now live. Click to see full patch notes.
Introduction
The previous two content patches added additional content for levels 20-30, and 30-40 respectively. This patch includes totally new content for levels 40-50 along with various other improvements and rebalancing of core gameplay. Get ready for some carnage. What's new in NeonXSZ build 0.87?
Four New Challenge Arenas (Tech Levels 40-50)
All four of the newest arenas can be found in Station 5 and include the largest arena yet.
Two new hull models
M2 - Predator (Tech Level 26). This model is also used for the M2+. D2 - Executioner (Tech Level 42). This model is also used for the D2+ (and temporarily for the D3 and D3+).
New Task - Claim Arena
Available from Tech Level 1. Found at approximately 10% of friendly docking bays, this task offers extremely high rewards for claiming specific arenas for the various factions. It's well worth taking the time to hunt down these tasks before taking on each new challenge arena.
Two New Gadgets
Warp Pipe
(Tech Level 46) Fires out a 300m long quantum pipe that instantly teleports anything inside towards the player ship. Great for pulling enemies into close range or out of packs, or for sucking up distant loot in an emergency. Neutonic Shielding (Tech Level 50) Temporarily repurposes Overdrive power to significantly reduce incoming damage.
NB
Like the new weapons listed below, both of these new gadgets can be installed and used by all enemies. If you find yourself randomly teleporting, blame the enemy using Warp Pipe.
New Weapon - MagnaBeam (Tech Level 45)
It's back! After being a myth since the early days of closed alpha, the MagnaBeam is finally available in game. Sporting by far the highest burst damage available, the MagnaBeam can melt an enemy in seconds. Tip: Best used as a finishing weapon due to it's two second cooldown time.
New Missile - Maverick Missiles (Tech Level 44)
A totally automated self-targeting cluster missile. Four separate warheads with long range, high speed, and the fastest turning circle in the game.
Miscellaneous Updates
All Hull icons have been updated and replaced
Energy returned from known loot multiplier increased to 3 from 1.7
Reblanced the default overclocking on many hulls.
Reworked gadget compatibility of many hulls.
Clicking on the difficulty data panel at the main menu now opens the difficulty window.
Fixed an issue that allowed AI ships to use high level hulls too early in the game.
Various upgrade descriptions tweaked.
Improved message system at ship config screen.
Missile HUD marking system tweaked.
Fixed issue that caused the lightning gun effects to appear in the wrong place for the first frame.
Fixed issue where the gadget compatibility window would have it's text incorrectly aligned if the Basic Stats panel was hidden.
Fixed issue that caused the combat music to stay active after combat if the Energy Coupler upgrade was installed.
Upgrade Rebalancing
Significant changes were made to many upgrades to rebalance and improve the flow and feel of combat.
Energy Coupler Mass reduced to 2.8 from 3.8
Energy Recovery Mass reduced to 3 from 4.2
All 80 Engine upgrades increased in power to allow for more flexible upgrade loadouts.
Core Energy Regeneration units increased by ~70%
Core Shield Regeneration units increased in
Source
Changelog.gg summarizes and formats this update. How we read updates.
