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Steam News7 November 201411y ago

"Gadgets & Tasks" Major Content Patch Now Live.

Build 0.85 is now live for all formats. (Click to see full patch notes) New Task System A rich and varied procedurally generated task system has been added.

Full notes

Full NeonXSZ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions5 changes1 removal
  • Events
  • Balance
  • Fixes
  • Gameplay
  • UI and audio
  • Compatibility
addedNew Task SystemA rich and varied procedurally generated task system has been added. Tasks may or may not have a time limit, but those that do will offer higher rewards. Complete tasks early for an additional bonus. Task rewards are also based on distance and the difficulty of the destination area. Task completion can also allow you to gain and lose faction reputation. Docking bays now offer two types of tasks. (Click on the new 'star' icon while docked to access the task panel. Data Transport Tasks: Transport data around the entire station and even deep into enemy territory for cash rewards. Set yourself up with the fastest ship possible and race around at insane speeds to deliver your data on time. Bounty Tasks: Kill a specified target. Sneak into high level enemy territory to pick off a single target before escaping with your life and a cash reward. High level enemies, in high level military areas, can offer massive bonuses.
addedSpeed ArenasThe newest Challenge Arenas in Station 4 (player level 30-45) are quite unlike anything seen before in the game. They are all based around the concept of speed rather than combat. Get ready for a rush and be prepared for failure if you are not fast enough. There are three of these new speed arenas and a fourth awesome new final arena that is much more like a boss fight with mechanics and tactics that need to be understood before you can defeat it.
addedNew GadgetsGadgets are at the heart of all combat in NeonXSZ. A single gadget can dramatically alter the way the game is played and this update bring six new ones! Even naming these new gadgets would spoil the surprise but they are all based around two themes. Crowd control and AOE (Area of Effect) damage. They also have some of the coolest special effects yet created for the game. Combined with the right upgrades you will feel almost godlike in power using these new gadgets while taking on 10+ enemies at a time.
fixedNoteworthy Additional ChangesFixed issues with toggle buttons not working correctly on OSX.
fixedNoteworthy Additional ChangesRare bug fixed that could cause multiple ships to stack up trying to dock at some docking ports.
changedNoteworthy Additional ChangesAI ships will now engage in combat far more frequently.

NeonXSZ changes

addedA rich and varied procedurally generated task system has been added. Tasks may or may not have a time limit, but those that do will offer higher rewards. Complete tasks early for an additional bonus. Task rewards are also based on distance and the difficulty of the destination area. Task completion can also allow you to gain and lose faction reputation. Docking bays now offer two types of tasks. (Click on the new 'star' icon while docked to access the task panel. Data Transport Tasks: Transport data around the entire station and even deep into enemy territory for cash rewards. Set yourself up with the fastest ship possible and race around at insane speeds to deliver your data on time. Bounty Tasks: Kill a specified target. Sneak into high level enemy territory to pick off a single target before escaping with your life and a cash reward. High level enemies, in high level military areas, can offer massive bonuses.
addedThe newest Challenge Arenas in Station 4 (player level 30-45) are quite unlike anything seen before in the game. They are all based around the concept of speed rather than combat. Get ready for a rush and be prepared for failure if you are not fast enough. There are three of these new speed arenas and a fourth awesome new final arena that is much more like a boss fight with mechanics and tactics that need to be understood before you can defeat it.
addedGadgets are at the heart of all combat in NeonXSZ. A single gadget can dramatically alter the way the game is played and this update bring six new ones! Even naming these new gadgets would spoil the surprise but they are all based around two themes. Crowd control and AOE (Area of Effect) damage. They also have some of the coolest special effects yet created for the game. Combined with the right upgrades you will feel almost godlike in power using these new gadgets while taking on 10+ enemies at a time.
fixedFixed issues with toggle buttons not working correctly on OSX.
fixedRare bug fixed that could cause multiple ships to stack up trying to dock at some docking ports.

Build 0.85 is now live for all formats. (Click to see full patch notes)

New Task System

A rich and varied procedurally generated task system has been added. Tasks may or may not have a time limit, but those that do will offer higher rewards. Complete tasks early for an additional bonus. Task rewards are also based on distance and the difficulty of the destination area. Task completion can also allow you to gain and lose faction reputation. Docking bays now offer two types of tasks. (Click on the new 'star' icon while docked to access the task panel.

Data Transport Tasks

Transport data around the entire station and even deep into enemy territory for cash rewards. Set yourself up with the fastest ship possible and race around at insane speeds to deliver your data on time.

Bounty Tasks

Kill a specified target. Sneak into high level enemy territory to pick off a single target before escaping with your life and a cash reward. High level enemies, in high level military areas, can offer massive bonuses.

Speed Arenas

The newest Challenge Arenas in Station 4 (player level 30-45) are quite unlike anything seen before in the game. They are all based around the concept of speed rather than combat. Get ready for a rush and be prepared for failure if you are not fast enough. There are three of these new speed arenas and a fourth awesome new final arena that is much more like a boss fight with mechanics and tactics that need to be understood before you can defeat it.

New Gadgets

Gadgets are at the heart of all combat in NeonXSZ. A single gadget can dramatically alter the way the game is played and this update bring six new ones! Even naming these new gadgets would spoil the surprise but they are all based around two themes. Crowd control and AOE (Area of Effect) damage. They also have some of the coolest special effects yet created for the game. Combined with the right upgrades you will feel almost godlike in power using these new gadgets while taking on 10+ enemies at a time.

Noteworthy Additional Changes

  • Fixed issues with toggle buttons not working correctly on OSX.

  • Sphere docking bays now correctly swap faction when the connected Arena is taken over by the player.

  • Rare bug fixed that could cause multiple ships to stack up trying to dock at some docking ports.

  • AI ships will now engage in combat far more frequently.

  • Various interface and GUI tweaks and alterations.

  • Zoom toggle hotkey added.

  • Bug fixed that caused main gun booster upgrades to often require the same energy.

  • Cockpit no longer displays weapon data when flying in a data transporter hull.

  • Upgrade panel BUY buttons now turn red if the player can not afford to buy the upgrade.

  • AI Data Transporters will usually now try to escape if attacked rather than enter combat mode.

  • Holding the 'Air Brakes' hotkey will now also cause loot to be attracted towards the player's ship twice as quickly.

  • The Hull Gadget Compatibility window will now hide the names of undiscovered gadgets until the player is close to unlocking them.

  • Close 'x' buttons added to the top right corner of all option menu windows to be consistent with the rest of the interface.

  • New buttons and Tab system added to Upgrade Panel. New buttons will allow you to clear your upgrade filter, and jump

Source

Steam News / 7 November 2014

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