Full notes
Full Neon Village update
Read the full published notes in a cleaner layout. The original post stays linked below.
Based on the feedback and reports we’ve received from everyone on Discord and Steam,
we’ve made the following fixes:
| Bug Fixes |
|---|
| Fixed a bug where the detail dialog could appear partially off-screen on the piece selection screen |
| Fixed a bug where the Mammoth’s effect did not permanently increase Population by +1 |
| Peace / Building | Changes |
|---|---|
| Flower Girl | Changed rarity from Rare → Normal, Coins from 3 → 1, and appearance difficulty from 2 → 4 Updated effect to: “Increase the count of 1 adjacent Grassland or Forest by +1. When one reaches 5, permanently increase that piece’s Coins by +1.” |
| Grassland | Remove the effect of the piece |
| Butterfly | Removed |
| Flower | Removed |
| Flower Shop | Changed effect to: “Gain 1 Coin each time a Grassland, Forest, or Flower Girl is Cleared.” |
| Pigeon | Adjusted targeting so that uncleared pieces are prioritized |
| Frog | Changed appearance difficulty from 4 → 2 |
Reason for the Change
| Compared to the Frigid Zone, the Temperate Zone still had an ongoing issue where earning Coins in the early stages was more difficult. This adjustment was made to help address that problem. In particular, flower-related pieces had few synergies leading into the late game, and both the Butterfly and Flower Girl pieces were difficult to utilize effectively. To improve the early-game piece composition, we removed less useful pieces, thereby strengthening the potential for strategies that connect to livestock-focused builds. |
Source
Changelog.gg summarizes and formats this update. How we read updates.
