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Steam News19 June 20188y ago

Releasing Korea this week!

So on paper and in a perfect world I would deliver each level, boss fight and upgrade in a major update every other month.

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Full Neon the Ninja update

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addedSo on paper and in a perfect world I would deliver each level, boss fight and upgrade in a major update every other month. The thing is, I have developed this obsession with making each boss fight more ambitious then the last which means it's taking me longer and longer to polish each slice of the game. I'm going on 4 months without a major update and I want to correct this with a new release strategy. Moving forward I want to be more fluid with pushing new content as I'm working on it. I'm going to push a level or boss fight to you guys with or without context to generate more feedback earlier on in the process. This content will be branded as 'Under Construction' so hopefully it will lessen confusion for newer players. Honestly, I think this is a better way to approach early access and this should help me get out of my own way as I try to make each update 'perfect'. Now I'll just shoot for 'close enough to perfect' So get ready! I'm looking to release Korea (level only) this week! -stu

Neon the Ninja changes

addedSo on paper and in a perfect world I would deliver each level, boss fight and upgrade in a major update every other month. The thing is, I have developed this obsession with making each boss fight more ambitious then the last which means it's taking me longer and longer to polish each slice of the game. I'm going on 4 months without a major update and I want to correct this with a new release strategy. Moving forward I want to be more fluid with pushing new content as I'm working on it. I'm going to push a level or boss fight to you guys with or without context to generate more feedback earlier on in the process. This content will be branded as 'Under Construction' so hopefully it will lessen confusion for newer players. Honestly, I think this is a better way to approach early access and this should help me get out of my own way as I try to make each update 'perfect'. Now I'll just shoot for 'close enough to perfect' So get ready! I'm looking to release Korea (level only) this week! -stu

So on paper and in a perfect world I would deliver each level, boss fight and upgrade in a major update every other month. The thing is, I have developed this obsession with making each boss fight more ambitious then the last which means it's taking me longer and longer to polish each slice of the game. I'm going on 4 months without a major update and I want to correct this with a new release strategy. Moving forward I want to be more fluid with pushing new content as I'm working on it. I'm going to push a level or boss fight to you guys with or without context to generate more feedback earlier on in the process. This content will be branded as 'Under Construction' so hopefully it will lessen confusion for newer players. Honestly, I think this is a better way to approach early access and this should help me get out of my own way as I try to make each update 'perfect'. Now I'll just shoot for 'close enough to perfect' So get ready! I'm looking to release Korea (level only) this week! -stu

Source

Steam News / 19 June 2018

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