In this update3
Full notes
Full Neon Sundown update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again!
What changed
- Gameplay
- Balance
- UI and audio
- Store
Neon Sundown changes
The next patch for V2 Experimental is now available. Same as before, this is mainly bug fixes and minor tweaks / other changes.
BALANCE CHANGES:
Lowered the speed multiplier on Vanguard from 0.2x to 0.15x - Increased the overall difficulty of Bloodlust - Increased Torrent health from 50 to 80 - Enabled the wall arena modifier on Bloodlust
OTHER CHANGES:
Improved totem card audio pitching (uses own channel now) - Further cleaned up the module selection screen
BUG FIXES:
Fixed burning a card you have previously picked from still appearing - Fixed black market achievement not being given at level 50 - Fixed purchased black market items not showing as unlocked right away - Fixed "Black Market" reward from not appearing properly in-game - Fixed Black Market not properly taking away crystals when buying an item - Fixed passive ability replacing wrong text component - Fixed healing totem not detecting ship collisions - Fixed decimal point rounding on ship stats
Source
Changelog.gg summarizes and formats this update. How we read updates.
