Full notes
Full Neon Planet update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Neon Planet changes
Enemy weapons — armed/ranged enemies now render as drawn figures holding a real gun, aimed at you, with muzzle flash + recoil (renderWorld.js:126, gameLoop.js:3055) - Crystal Wastes / Nexus — ~30% fewer crystal outcrops, symmetric central inlay, cache bumped to v7 so it regenerates (mapgen.js:197/317/10) - Slot readability — luminance-aware machine tint (casino.js:160) - SP stability hardening — HUD/minimap render guard (no-op on the happy path)
Source
Changelog.gg summarizes and formats this update. How we read updates.
