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Steam News25 June 20269d ago

Small Update 6/25

Enemy weapons — armed/ranged enemies now render as drawn figures holding a real gun, aimed at you, with muzzle flash + recoil (renderWorld.js:126, gameLoop.

Full notes

Full Neon Planet update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedEnemy weapons — armed/ranged enemies now render as drawn figures holding a real gun, aimed at you, with muzzle flash + recoil (renderWorld.js:126, gameLoop.js:3055) - Crystal Wastes / Nexus — ~30% fewer crystal outcrops, symmetric central inlay, cache bumped to v7 so it regenerates (mapgen.js:197/317/10) - Slot readability — luminance-aware machine tint (casino.js:160) - SP stability hardening — HUD/minimap render guard (no-op on the happy path)

Neon Planet changes

changedEnemy weapons — armed/ranged enemies now render as drawn figures holding a real gun, aimed at you, with muzzle flash + recoil (renderWorld.js:126, gameLoop.js:3055) - Crystal Wastes / Nexus — ~30% fewer crystal outcrops, symmetric central inlay, cache bumped to v7 so it regenerates (mapgen.js:197/317/10) - Slot readability — luminance-aware machine tint (casino.js:160) - SP stability hardening — HUD/minimap render guard (no-op on the happy path)
  • Enemy weapons — armed/ranged enemies now render as drawn figures holding a real gun, aimed at you, with muzzle flash + recoil (renderWorld.js:126, gameLoop.js:3055) - Crystal Wastes / Nexus — ~30% fewer crystal outcrops, symmetric central inlay, cache bumped to v7 so it regenerates (mapgen.js:197/317/10) - Slot readability — luminance-aware machine tint (casino.js:160) - SP stability hardening — HUD/minimap render guard (no-op on the happy path)

Source

Steam News / 25 June 2026

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