Regarding the recent feedback from players about the poor experience of reward selection during battlefield challenges, such as: 1. the monotony of rewards 2. too many battlefield-ineffective rewards 3.
In this update2
Full notes
Full Neon Echo update
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What changed
1 fix1 addition1 change0 removals
Maps
Gameplay
changedRegarding the recent feedback from players about the poor experience of reward selection during battlefield challenges, such as: 1. the monotony of rewards 2. too many battlefield-ineffective rewards 3. the difficulty of choosing between outside-battlefield and buff-granting resources, and 4. the lack of sense of growth after obtaining rewards by successfully defeating bosses, the dev team has made the following adjustments in response to the feedback:
addedOptimizations:1.Optimized the roguelite experience: - Increased the chance of obtaining Records; more growth-boosting battlefields, including more Records and other resources. - Many more battlefields will provide various kinds of rewards now. - Optimized the collocation of battlefields in a chapter. Resources that do not take effect during the challenge will not show up with the buff-granting ones. - Improve the experience of character growth after defeating a boss; Neon Record, Resonancer Special, and other resources will be added and players will gain one of them upon victory; increased the drop rate of advanced resources. - Battlefields that did not grant materials will do now; optimized the character development experience outside battlefields. 2.Optimized the backswing of Evelyn's Pew Pew Shooter.
fixedBug Fixing:1.Fixed some description issues. 2.Fixed the bug that core embedding in Rhapsody might cause errors in skill casting. 3.Fixed the bug that Evelyn rendered flying units floating and they became unable to kill. 4.Fixed the issue with the animation problem when Icicle Worms were generated. 5.Fixed the bug that entries in Rhapsody were unstackable. 6.Fixed the bug that characters would have problems landing after casting their ult in mid air. 7.Fixed the bug that BGM was not played when players were viewing special plots in the Intimacy interface. 8.Fixed the bug that players could not meet requirements to clear certain battlefields. 9.Fixed the bug that Zephyr granted by [Wind Surging] would not make the character enter the Overload status. 10.Fixed the bug that [Link of Windcleaver] (when HP is over 80%, the number of Windcleaver +1) generated a wrong number of Windcleavers. 11.Fixed the bug that after Windcleaver's evolution (became Flame Windcleaver or Frosty Windcleaver), the character could not benefit from [Link of Windcleaver] (more Windcleavers) and Lv.2 Record Player · Storm (Keepsake; longer attack range and penetration). 12.Fixed the bug that the condition of obtaining [Burning Ice] (deal more damage to enemies whose stacks of Inferno Mark and Frostbite Mark both ≥3) was not the same as described in the Statue.
Neon Echo changes
changedRegarding the recent feedback from players about the poor experience of reward selection during battlefield challenges, such as: 1. the monotony of rewards 2. too many battlefield-ineffective rewards 3. the difficulty of choosing between outside-battlefield and buff-granting resources, and 4. the lack of sense of growth after obtaining rewards by successfully defeating bosses, the dev team has made the following adjustments in response to the feedback:
added1.Optimized the roguelite experience: - Increased the chance of obtaining Records; more growth-boosting battlefields, including more Records and other resources. - Many more battlefields will provide various kinds of rewards now. - Optimized the collocation of battlefields in a chapter. Resources that do not take effect during the challenge will not show up with the buff-granting ones. - Improve the experience of character growth after defeating a boss; Neon Record, Resonancer Special, and other resources will be added and players will gain one of them upon victory; increased the drop rate of advanced resources. - Battlefields that did not grant materials will do now; optimized the character development experience outside battlefields. 2.Optimized the backswing of Evelyn's Pew Pew Shooter.
fixed1.Fixed some description issues. 2.Fixed the bug that core embedding in Rhapsody might cause errors in skill casting. 3.Fixed the bug that Evelyn rendered flying units floating and they became unable to kill. 4.Fixed the issue with the animation problem when Icicle Worms were generated. 5.Fixed the bug that entries in Rhapsody were unstackable. 6.Fixed the bug that characters would have problems landing after casting their ult in mid air. 7.Fixed the bug that BGM was not played when players were viewing special plots in the Intimacy interface. 8.Fixed the bug that players could not meet requirements to clear certain battlefields. 9.Fixed the bug that Zephyr granted by [Wind Surging] would not make the character enter the Overload status. 10.Fixed the bug that [Link of Windcleaver] (when HP is over 80%, the number of Windcleaver +1) generated a wrong number of Windcleavers. 11.Fixed the bug that after Windcleaver's evolution (became Flame Windcleaver or Frosty Windcleaver), the character could not benefit from [Link of Windcleaver] (more Windcleavers) and Lv.2 Record Player · Storm (Keepsake; longer attack range and penetration). 12.Fixed the bug that the condition of obtaining [Burning Ice] (deal more damage to enemies whose stacks of Inferno Mark and Frostbite Mark both ≥3) was not the same as described in the Statue.
Regarding the recent feedback from players about the poor experience of reward selection during battlefield challenges, such as:
the monotony of rewards
too many battlefield-ineffective rewards
the difficulty of choosing between outside-battlefield and buff-granting resources, and
the lack of sense of growth after obtaining rewards by successfully defeating bosses, the dev team has made the following adjustments in response to the feedback:
Optimizations:
1.Optimized the roguelite experience: - Increased the chance of obtaining Records; more growth-boosting battlefields, including more Records and other resources. - Many more battlefields will provide various kinds of rewards now. - Optimized the collocation of battlefields in a chapter. Resources that do not take effect during the challenge will not show up with the buff-granting ones. - Improve the experience of character growth after defeating a boss; Neon Record, Resonancer Special, and other resources will be added and players will gain one of them upon victory; increased the drop rate of advanced resources. - Battlefields that did not grant materials will do now; optimized the character development experience outside battlefields. 2.Optimized the backswing of Evelyn's Pew Pew Shooter.
Bug Fixing:
1.Fixed some description issues. 2.Fixed the bug that core embedding in Rhapsody might cause errors in skill casting. 3.Fixed the bug that Evelyn rendered flying units floating and they became unable to kill. 4.Fixed the issue with the animation problem when Icicle Worms were generated. 5.Fixed the bug that entries in Rhapsody were unstackable. 6.Fixed the bug that characters would have problems landing after casting their ult in mid air. 7.Fixed the bug that BGM was not played when players were viewing special plots in the Intimacy interface. 8.Fixed the bug that players could not meet requirements to clear certain battlefields. 9.Fixed the bug that Zephyr granted by [Wind Surging] would not make the character enter the Overload status. 10.Fixed the bug that [Link of Windcleaver] (when HP is over 80%, the number of Windcleaver +1) generated a wrong number of Windcleavers. 11.Fixed the bug that after Windcleaver's evolution (became Flame Windcleaver or Frosty Windcleaver), the character could not benefit from [Link of Windcleaver] (more Windcleavers) and Lv.2 Record Player · Storm (Keepsake; longer attack range and penetration). 12.Fixed the bug that the condition of obtaining [Burning Ice] (deal more damage to enemies whose stacks of Inferno Mark and Frostbite Mark both ≥3) was not the same as described in the Statue.