【0424】Improving the experience of character development
Regarding the issue of character development, which is rather grinding, the dev team has been continuously paying attention to player feedback and pushing forward content that can be implemented in a short period of tim
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Full Neon Echo update
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What changed
2 fixes2 additions0 changes0 removals
Performance
Balance
Store
UI and audio
addedRegarding the issue of character development, which is rather grinding, the dev team has been continuously paying attention to player feedback and pushing forward content that can be implemented in a short period of time to improve players' experience. As we need to develop new content to address the issue of material consumption refunds for old players, the update of the optimization has been delayed, and we sincerely apologize for the inconvenience and poor gaming experience caused to you all! The following is the content of this update:
fixedBug Fixing: 1.Fixed the bug that the notices of Label Development and in-battle communication went wrong. 2.Fixed the bug that Evelyn's Quick Jumps wasn't displayed correctly in Rhapsody. 3.Fixed the bug that after claiming victory, the character will be raised up to an abnormal area in the Turbulence Area (shaft type) 4.Fixed the out-of-sync issue with the display of Lilya's Draw Slash in Rhapsody. 5.Fixed the bug that the icon of Evasion was wrongly displayed and skill icons disappeared. 6.Fixed the bug that some Elite enemies didn't move. 7.Adjusted the energy consumption of Evelyn's Bubble Carnival. 8.Fixed the bug that low-quality items from Blake's Shop had a chance to enter the Backpack and be brought into the headquarters. 9. Fixed some issues with abnormal situations that hindered the game from proceeding.
addedOptimizations: 1.Improving the experience of character development & materials acquisition in battle 2.Reduce the material consumption in Life Composer. 3.More guaranteed material drops after winning a battle. 4.Life Composer now has a reset function, increasing the player's level of freedom to develop characters with limited resources. (Old players can reset and have the consumed materials refunded) 5.Blacksnake Chamber of Commerce: added new items and improve the cost-effectiveness of item exchange, optimizing the purchasing experience.
fixed6.After the update, the controller will support the re-binding of hotkeys, and players can adjust the key bindings of Variation skills according to their habits. 7.For Common difficulty, reduced the difficulty of the early stages of Chapters 1 and 2; optimized Record generation (the number of Records falls within a range); optimized the gaming experience when the character is not developed well enough in battle. 8.Optimized some descriptions of Notices, Records, and Difficulties. 9.Fixed the issue of character voice-overs being triggered too frequently & reduced the sound volume. 10.Optimized the graphic quality; after the update, anti-aliasing is bound to the graphic quality.
Neon Echo changes
addedRegarding the issue of character development, which is rather grinding, the dev team has been continuously paying attention to player feedback and pushing forward content that can be implemented in a short period of time to improve players' experience. As we need to develop new content to address the issue of material consumption refunds for old players, the update of the optimization has been delayed, and we sincerely apologize for the inconvenience and poor gaming experience caused to you all! The following is the content of this update:
fixedBug Fixing: 1.Fixed the bug that the notices of Label Development and in-battle communication went wrong. 2.Fixed the bug that Evelyn's Quick Jumps wasn't displayed correctly in Rhapsody. 3.Fixed the bug that after claiming victory, the character will be raised up to an abnormal area in the Turbulence Area (shaft type) 4.Fixed the out-of-sync issue with the display of Lilya's Draw Slash in Rhapsody. 5.Fixed the bug that the icon of Evasion was wrongly displayed and skill icons disappeared. 6.Fixed the bug that some Elite enemies didn't move. 7.Adjusted the energy consumption of Evelyn's Bubble Carnival. 8.Fixed the bug that low-quality items from Blake's Shop had a chance to enter the Backpack and be brought into the headquarters. 9. Fixed some issues with abnormal situations that hindered the game from proceeding.
addedOptimizations: 1.Improving the experience of character development & materials acquisition in battle 2.Reduce the material consumption in Life Composer. 3.More guaranteed material drops after winning a battle. 4.Life Composer now has a reset function, increasing the player's level of freedom to develop characters with limited resources. (Old players can reset and have the consumed materials refunded) 5.Blacksnake Chamber of Commerce: added new items and improve the cost-effectiveness of item exchange, optimizing the purchasing experience.
fixed6.After the update, the controller will support the re-binding of hotkeys, and players can adjust the key bindings of Variation skills according to their habits. 7.For Common difficulty, reduced the difficulty of the early stages of Chapters 1 and 2; optimized Record generation (the number of Records falls within a range); optimized the gaming experience when the character is not developed well enough in battle. 8.Optimized some descriptions of Notices, Records, and Difficulties. 9.Fixed the issue of character voice-overs being triggered too frequently & reduced the sound volume. 10.Optimized the graphic quality; after the update, anti-aliasing is bound to the graphic quality.
Regarding the issue of character development, which is rather grinding, the dev team has been continuously paying attention to player feedback and pushing forward content that can be implemented in a short period of time to improve players' experience. As we need to develop new content to address the issue of material consumption refunds for old players, the update of the optimization has been delayed, and we sincerely apologize for the inconvenience and poor gaming experience caused to you all! The following is the content of this update:
Bug Fixing: 1.Fixed the bug that the notices of Label Development and in-battle communication went wrong. 2.Fixed the bug that Evelyn's Quick Jumps wasn't displayed correctly in Rhapsody. 3.Fixed the bug that after claiming victory, the character will be raised up to an abnormal area in the Turbulence Area (shaft type) 4.Fixed the out-of-sync issue with the display of Lilya's Draw Slash in Rhapsody. 5.Fixed the bug that the icon of Evasion was wrongly displayed and skill icons disappeared. 6.Fixed the bug that some Elite enemies didn't move. 7.Adjusted the energy consumption of Evelyn's Bubble Carnival. 8.Fixed the bug that low-quality items from Blake's Shop had a chance to enter the Backpack and be brought into the headquarters. 9. Fixed some issues with abnormal situations that hindered the game from proceeding.
Optimizations: 1.Improving the experience of character development & materials acquisition in battle 2.Reduce the material consumption in Life Composer. 3.More guaranteed material drops after winning a battle. 4.Life Composer now has a reset function, increasing the player's level of freedom to develop characters with limited resources. (Old players can reset and have the consumed materials refunded) 5.Blacksnake Chamber of Commerce: added new items and improve the cost-effectiveness of item exchange, optimizing the purchasing experience.
6.After the update, the controller will support the re-binding of hotkeys, and players can adjust the key bindings of Variation skills according to their habits. 7.For Common difficulty, reduced the difficulty of the early stages of Chapters 1 and 2; optimized Record generation (the number of Records falls within a range); optimized the gaming experience when the character is not developed well enough in battle. 8.Optimized some descriptions of Notices, Records, and Difficulties. 9.Fixed the issue of character voice-overs being triggered too frequently & reduced the sound volume. 10.Optimized the graphic quality; after the update, anti-aliasing is bound to the graphic quality.