In this update2
Full notes
Full NEODUEL: Backpack Monsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
NEODUEL: Backpack Monsters changes
A quick balance pass focused on outliers at both ends. Also we fixed the reroll button which caused problems for many players.
Nerfs
Omnicore Cost 12 → 13
Demoncore Cost 12 → 13
Isvasal Cooldown 8 → 10 The dominant giant gets nerfed.
Tidalgrasp Cooldown 3 → 3.5 This should make it so building an aqualith makes sense.
Hawkista Cost 4 → 5
Stonk Stripes Cost 3 → 4 This one might be weird, a money making cosmion getting more expensive? But it is the number 1 performing cosmion and even in builds that reach endgame, we can see multiple—which we shouldn’t.
Ifry Cost 9 → 10
Dorangutan Cooldown 4.5 → 6 We know this change is huge but if you saw the stats you would agree with us.
Serenius Accuracy 100 → 90
Buffs
Riko Cost 3 → 2 Water is by far the least played, and nerfing tidalgrasp isn’t going to help. This might push water to be too strong but we will see.
Volroost Damage 25–30 → 27–32 Voltrex is good but Volroost isn’t.
Electric Mira Accuracy 90 → 100
ZEUS Cooldown 3.5 → 3 Energy Cost 4 → 3 Our worst performing unique, it should feel good to get them. This might be too much, we will be looking.
Iblis Energy Cost 4 → 0.5 With a cooldown of 45 seconds, Iblis should NEVER miss due to energy reasons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
