Full notes
Full Nemo_D.O update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
last 2 month ago, GGHF announced a 31th December launch date for Nemo_D.O, Passing through the season of 2017 I am developer of GGHF, it is not enough, but it comes to cheer me. also exhibited at BIC ( Busan Indie Connect Festival ) of Korea 2017. Steam 2017 Early Access (40% off sale) is also started with Winter sales(-40%) @GGHF makes 'Nemo_D.O on Steam . And we are continuing develop to February 2018.
News of 30th December 2017
# Coregame rule: the one character collects bullets, the other shoots bullets' is an original concept The game in which two robots move and shot at the same time for accomplish mission by manipulating the divided screens. This game has two modes Singleplayer & Multiplayer. However, there are some Update news that I am working on, Let see Update items check belows:
(1) Adding 2:2 Multiplayer mode and new theme
We are creating a new theme, wastelands. Here is a 2: 2 multiplayer match. GGHF would prefer if multiplayer was also like single player: fight 1v1 against bot, then 1v2, 1v3 or something like that
(2) improved multiplayer mode rules: special Lightning Bullet button
If your opponent's skill is great or you want to finish the game at once, With the help of special weapons, great weapons are fired and you can control your opponent instantly.
(3) multiplayer modes and improved rules: five blast Missle
When 1 vs 1 warfare fires a bullet from a melee, live blast missile (?!) Is fired. If the enemy squad hides behind the wall or tries to trick you, try this missile. Nemo_D.O are currently working on the above and new things in official release GGHF want to share with gamers much more at home and abroad. Once you see the video below, I would like to talk to you if you like. Thank you. team.gghf@gmail.com https://gghf.itch.io/nemo-do
Source
Changelog.gg summarizes and formats this update. How we read updates.
