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Steam News15 May 20242y ago

Where we are

Necromancers, A 20% OFF sale is going on until 20 May, get it now if you haven't already! With an influx of new players we have now slain 10869 humans and summoned 2596 undead.

In this update1

Full notes

Full Nemire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
addedWith an influx of new players we have now slain 10869 humans and summoned 2596 undead. Which is completely insane - you guys are destroying them!
addedWhat's upRight now I'm working on a bigger game update than we had before. Content, QoL and balance changes are the main themes. I will be adding more types of enemies, especially in the early game for more diversity. One is already fully complete. All of them will have an active ability and will specialize in a certain role. Mission types is something that I think lacks the most. Ideally I would want each environment to have one exclusive mission type that fits the theme of the environment. Some of the visuals really needs a second pass or some polishing. Especially in the UI department. Expect improvements to UI visuals and some environment changes.
changedYouGive me feedback. Feature or content ideas, quality of life wish list. Anything goes. Found a bug? Did the game crash - let me know! Use any of the channels for feedback: here on Steam, Discord or in-game Feedback form. I will be most responsive on Discord and I made sure I can't miss in-game feedback submissions.

Nemire changes

addedWith an influx of new players we have now slain 10869 humans and summoned 2596 undead. Which is completely insane - you guys are destroying them!
addedRight now I'm working on a bigger game update than we had before. Content, QoL and balance changes are the main themes. I will be adding more types of enemies, especially in the early game for more diversity. One is already fully complete. All of them will have an active ability and will specialize in a certain role. Mission types is something that I think lacks the most. Ideally I would want each environment to have one exclusive mission type that fits the theme of the environment. Some of the visuals really needs a second pass or some polishing. Especially in the UI department. Expect improvements to UI visuals and some environment changes.
changedGive me feedback. Feature or content ideas, quality of life wish list. Anything goes. Found a bug? Did the game crash - let me know! Use any of the channels for feedback: here on Steam, Discord or in-game Feedback form. I will be most responsive on Discord and I made sure I can't miss in-game feedback submissions.

Necromancers,

A 20% OFF sale is going on until 20 May, get it now if you haven't already!

With an influx of new players we have now slain 10869 humans and summoned 2596 undead. Which is completely insane - you guys are destroying them!

What's up

Right now I'm working on a bigger game update than we had before. Content, QoL and balance changes are the main themes. I will be adding more types of enemies, especially in the early game for more diversity. One is already fully complete. All of them will have an active ability and will specialize in a certain role. Mission types is something that I think lacks the most. Ideally I would want each environment to have one exclusive mission type that fits the theme of the environment. Some of the visuals really needs a second pass or some polishing. Especially in the UI department. Expect improvements to UI visuals and some environment changes.

You

Give me feedback. Feature or content ideas, quality of life wish list. Anything goes. Found a bug? Did the game crash - let me know! Use any of the channels for feedback: here on Steam, Discord or in-game Feedback form. I will be most responsive on Discord and I made sure I can't miss in-game feedback submissions.

Source

Steam News / 15 May 2024

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