In this update7
Full notes
Full Nemire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Necromancers,
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Events
- Fixes
Nemire changes
The game launch was absolutely amazing, thank you everyone for the kind words and feedback. This is day 5 after release and patch number 4 has landed. This updates fixes the rest of the game breaking bugs and ads some QoL features.
Patch notes 1.0.4
Fixes:
Triple Shot no longer hangs the UI
Ambient volume setting now saves properly
Undead move speed toggle now saves properly
Improvements:
Move and Attack states now should be indicated better
New:
Accessibility: screen shake toggle
Coming up next are more accessibility features and UI bug fixes for ultra wide screens.
Here are the previous patch notes if you missed any.
1.0.3
Fixes:
Warrior and Berserker after completing an attack would get UI disabled
Achievement trigger fixes
Animation optimizations for Damage Over Time effects
Tooltip typo fixes
Additions:
Those who provide feedback are added to the game forever.
Undead name pool additions: Montana, Neuk, Asmo, Javi, Violet
1.0.2
Fixes:
Hotfix for event mission not ending when all enemies are defeated.
1.0.1
Fixes:
A lot of wide-screen fixes (more to come)
Archer ability bar being weird after going to settings in combat
Mission description scroll stays after ending a run an starting a new one
Tooltips are now not displayed for invisible ui elements
Fixed actual unit injury healing essence cost
Limited issue where game would hang after units get damaged by fire DOT (let me know if this happens again)
Source
Changelog.gg summarizes and formats this update. How we read updates.
