Full notes
Full Nemesis: Lockdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Server
- Events
Survivors, do you copy?
This is the first post-release transmission. Some things have been optimized and improved and there's also quite a few bug fixes.
The full patch notes are as follows:
Gameplay:
Mini scenario difficulty level optimized
Tutorial UI improvements
Performance:
Room loading optimizations
Game performance optimization
Game loading optimization
Calculating steps in Event Phase improvements
Visuals:
Spawn animations for each intruder implemented
Survivor model in the lobby improved
Bugfixes:
Changing the panel for multiple room actions for a Janitor's "Maintenance plan" Action and Sentry’s ”Defence Plan” Action
Fixed a bug that freezes the game from continuing if the player disconnected during actions "Maintenance plan",” Defence Plan”, and “Choose Next Attack Card”
Character limitation in the server name
TAB button issue in the tutorial
Fixing the panel for a Xenobiolog's "Choose Next Attack Card" Action
The audio issue in the tutorial
Event Phase freezing
Mini Scenario - Closed Doors issues
Achievement bugs
Interactive Carcase after killing an intruder in an unexplored room
Fixed the problem with the falling character in the Cave Entrance
Distraction action
Computer Action Fix - Put Fire And Drive Away Intruders
It was fixed when the game got stuck on one of the players
Other Features:
Added a tool for reporting problems with the Event Phase
Added a link to the game's Discord channel
Other small bugs and improvements
That’s it for today’s transmission. Stay tuned for more as we continue working on the game.
Over and out.
Source
Changelog.gg summarizes and formats this update. How we read updates.