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Steam News13 January 20265mo ago

Nekurogahara: Psycho Ronins - Major Update - 01/12/2026

This is a major update that changes the game's visuals drastically (for the better :D) level design logic was updated so areas always feel fresh and chaotic - foliage was updated to look more natural; it's fully destruc

Full notes

Full Nekurogahara: Psycho Ronins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • Performance
  • Fixes
changedlevel design logic was updated so areas always feel fresh and chaotic - foliage was updated to look more natural; it's fully destructible - added volumetric fog (this was a long time coming) - lighting was updated to help the day/night cycle be more noticeable; you will now find lamps during night time
addedmain menu's optimizations tab's structure was updated to accomodate the added options. Now all environment related settings will be under the "Environment" tab
addedEnraged is now guaranteed after attacking with the slowest version of an attack, regardless of hitting a target (adding this cuz it helps the final attack in a chain feel even more powerful)
fixedfixed a bug that could cause problems when loading world data after quitting under very specific conditions

Nekurogahara: Psycho Ronins changes

changedlevel design logic was updated so areas always feel fresh and chaotic - foliage was updated to look more natural; it's fully destructible - added volumetric fog (this was a long time coming) - lighting was updated to help the day/night cycle be more noticeable; you will now find lamps during night time
addedmain menu's optimizations tab's structure was updated to accomodate the added options. Now all environment related settings will be under the "Environment" tab
addedEnraged is now guaranteed after attacking with the slowest version of an attack, regardless of hitting a target (adding this cuz it helps the final attack in a chain feel even more powerful)
fixedfixed a bug that could cause problems when loading world data after quitting under very specific conditions

This is a major update that changes the game's visuals drastically (for the better :D)

  • level design logic was updated so areas always feel fresh and chaotic - foliage was updated to look more natural; it's fully destructible - added volumetric fog (this was a long time coming) - lighting was updated to help the day/night cycle be more noticeable; you will now find lamps during night time

There's settings to adjust the quality of the volumetric fog in case it's too demanding on older hardware

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  • main menu's optimizations tab's structure was updated to accomodate the added options. Now all environment related settings will be under the "Environment" tab

  • Enraged is now guaranteed after attacking with the slowest version of an attack, regardless of hitting a target (adding this cuz it helps the final attack in a chain feel even more powerful)

  • fixed a bug that could cause problems when loading world data after quitting under very specific conditions

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As always, truly appreciate yall playing and beating the game. Next update will be either about the combat camera (still not happy with it) or about tutorials.

Make sure to check out youtube videos of the game so you can quickly tell the before and after of this update.

Source

Steam News / 13 January 2026

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