Full notes
Full Nekurogahara: Psycho Ronins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Nekurogahara: Psycho Ronins changes
changed the wording for some menus to help communication be more straightforward
adjusted materials for some assets (some where missing the blood splashing)
fixed a bug that caused the console menu's "back" input to not update the image when changing the input device
fixed a bug that caused the Asuras to display the wrong pose under certain conditions
added a widget to help find the center of the area when too close to the area limits (for small areas only) ---- cinematic black bars near the limits cover the Ui, trying to go away from the limits is difficult without a center point of reference
fixed a bug that could softlock the player into boss fights if the boss was defeated under certain conditions
changed the way memories are unlocked in the Subconscious so it's straightforward ---- now we grant any random blessing or weapon until max amount is reached (the original system granted specific assets based on too many conditions and could create the false appereance that the system was not working at all)
fixed a bug that caused the Asura Blade special to not work correctly when granted as a blessing
reworked how the input buffer handles swapping movesets to allow faster swapping (enabling weapon actions by holding a weapon slot is now delayed by 300ms, was 200ms)
fixed a bug that caused small/regular weapons to be dropped when picking up large weapons with an empty weapon slot
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Thanks for playing the game, and don't hesitate to report bugs on the discussions' post about bugs.
Source
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