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Steam News8 December 20257mo ago

Nekurogahara: Psycho Ronins - Update (12/08/2025)

changed the wording for some menus to help communication be more straightforward adjusted materials for some assets (some where missing the blood splashing) fixed a bug that caused the console menu's "back" input to not

Full notes

Full Nekurogahara: Psycho Ronins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedchanged the wording for some menus to help communication be more straightforward
changedadjusted materials for some assets (some where missing the blood splashing)
fixedfixed a bug that caused the console menu's "back" input to not update the image when changing the input device
fixedfixed a bug that caused the Asuras to display the wrong pose under certain conditions
addedadded a widget to help find the center of the area when too close to the area limits (for small areas only) ---- cinematic black bars near the limits cover the Ui, trying to go away from the limits is difficult without a center point of reference
fixedfixed a bug that could softlock the player into boss fights if the boss was defeated under certain conditions

Nekurogahara: Psycho Ronins changes

changedchanged the wording for some menus to help communication be more straightforward
changedadjusted materials for some assets (some where missing the blood splashing)
fixedfixed a bug that caused the console menu's "back" input to not update the image when changing the input device
fixedfixed a bug that caused the Asuras to display the wrong pose under certain conditions
addedadded a widget to help find the center of the area when too close to the area limits (for small areas only) ---- cinematic black bars near the limits cover the Ui, trying to go away from the limits is difficult without a center point of reference
  • changed the wording for some menus to help communication be more straightforward

  • adjusted materials for some assets (some where missing the blood splashing)

  • fixed a bug that caused the console menu's "back" input to not update the image when changing the input device

  • fixed a bug that caused the Asuras to display the wrong pose under certain conditions

  • added a widget to help find the center of the area when too close to the area limits (for small areas only) ---- cinematic black bars near the limits cover the Ui, trying to go away from the limits is difficult without a center point of reference

  • fixed a bug that could softlock the player into boss fights if the boss was defeated under certain conditions

  • changed the way memories are unlocked in the Subconscious so it's straightforward ---- now we grant any random blessing or weapon until max amount is reached (the original system granted specific assets based on too many conditions and could create the false appereance that the system was not working at all)

  • fixed a bug that caused the Asura Blade special to not work correctly when granted as a blessing

  • reworked how the input buffer handles swapping movesets to allow faster swapping (enabling weapon actions by holding a weapon slot is now delayed by 300ms, was 200ms)

  • fixed a bug that caused small/regular weapons to be dropped when picking up large weapons with an empty weapon slot

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Thanks for playing the game, and don't hesitate to report bugs on the discussions' post about bugs.

Source

Steam News / 8 December 2025

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