Full notes
Full Neighborhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Neighborhood changes
The Sofie update just went live!
Let's go through all the changes!
General
Controls remapped - New layout places key actions on the controller face for easier access.
Reduced super meter gain rate slightly
Changed how NPCs are interacted with to avoid issues with players getting stuck.
AI behavior altered to be more consistent
Adjusted a few back end things for overall optimization
Added camera shake to appropriate moves
Parry mechanics altered to be more strict
Sofie
Added to the game!
Known issues
Co-op play may cause strange issues with the camera when interacting with an NPC
This patch brings us one step closer to the full story update. Next up is completing Fizz, the final character after that, and then many small updates to existing characters and enemies. From there, a multitude of systems and functions need to be put in place to handle the level of story telling we are going for, but we are well on the way!
Source
Changelog.gg summarizes and formats this update. How we read updates.
