Full notes
Full Negative Energy update
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Repeated intro
Hello players,
What changed
- UI and audio
- Balance
- Gameplay
- Maps
- Server
Negative Energy changes
Orders
This update is related to the implementation of the 2nd phase of Early Access - Orders for the ships. There is now a UI for the orders that each ship class must carry in battle. For example:
Instruct Fighters, Corvettes to engage other fighters and corvettes first and only when those ships are destroyed, they can seek other ship classes, like Frigates.
Instruct Collectors to focus on a specific type of resource.
Instruct Destroyers to focus on enemy destroyers and carriers.
Instruct Fighters to execute evasion maneuvers when health is below 20%.
Instruct Support Ships to execute a special action when Shield or Armor is below 20%.
And more. See all the possibilities in the Orders dialog window.
Steam Achievements
There are now 13 achievements to get in the game.
Win the game
Unlock 10 technologies in a single game
Build a Carrier
Build 3 Destroyers in a single game
Have a planetary defense with 10 missiles per second
Control all planets of the star system in a single game
Produce maximum "Non Metal" resources in a single wave
Control a planet for it's maximum production bonus
Collect 100 of each resource in a single game
Destroy 3 enemy Destroyers in a single game
Destroy 1 enemy Carrier in a single game
Destroy 4 enemy fleets in a single wave
Have 20 Frigates attack the same target at the same time
Other changes and fixes
Balancing:
Resources from system bodies and now more balanced.
Resources from destroyed ships drop more "Non Metal", which is the most uncommon resource. These resources can be collected using a collector ship.
Changes to the game mechanics:
Game does not end when an enemy fleet is alone in the Dyson Sphere sector. Now, to loose the game all Dyson Sphere panels must be destroyed by the enemy player.
Enemy now send fleets that have a Collector ship to sectors that have resources to be collected.
New special action that can be used in any battle that allows player to select a group of ships and send them to the home planet.
Enemy now gives more strategic importance if one of its outer planets it's conquered by the player.
All ships detection and attack ranges increased.
Issues and bugs:
Resources dropped in the battlefield are now visible after saving and reloading the game.
Collector Ships do not collect resources automatically when its fleet arrives at a sector. Now each resource must be collected individually.
Fleets now register correctly when changing destination after jumping.
Technologies at full level are now correctly set when the game is loaded.
Fleet Management panel move buttons are now working properly.
Collectors now spread to grab resources, instead of going all to the same one.
Technologies used in the build system are now reset when starting a new game.
Fleets are now correctly freed when its last destroyed ship was a collector.
Fleet number is now reset when starting a new game.
If you find any issue or bug - which I hope you don't - please consider joining to the discord server or just leave a message in the steam forums page.
Thank You
Source
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