Full notes
Full Negative Atmosphere: Emergency Room Prototype update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Patch ER_EA_1.2 is now available.
Thank you so much to everyone who has played and reported issues in #neat-er-discussion on our Discord and here on the Steam Community forums. In this update the Laser Mode has received a significant input rework, many minor bugs have been fixed, textures have been updated for the SPIDER and the operating room has received a massive visual overhaul.
There is plenty more to come!
Sunscorched Studios
Updated Unreal Engine to 5.1.1. https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638
Updated NVIDIA DLSS to 3.1.1 https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638
Fixed debugging information being displayed on start-up.
Fixed returning from options > graphics sub-panels resulting in incorrect prompts being displayed.
Fixed ability to 'glitch' out inspection scenes by spamming inputs.
Fixed reported odd yaw rotation behaviour.
Fixed rapidly swapping between 'Camera' and 'Sample' mode would cause equip animation to reset.
Fixed the 'Sample' mode laser detaching from the injector, when not looking at the operating table.
Fixed Sample Mode to Scanning Mode not triggering XRAY visuals.
Fixed Automatic Mode Switch to Default not correctly clearing Scanning Mode VFX.
Fixed inspection scenes not switching current mode back to Default mode.
Fixed the ability to pause being enabled in transition / fade to black screens.
Fixed various subtitling inconsistencies and errors.
Fixed various menu tooltip inconsistencies and errors.
Fixed various model and layout inconsistencies in the ER room for both operations.
Fixed initial codec timestamp not being 0:00.
Fixed duplicate audio options.
Fixed unable to conclude observations if all possible POI's found in OP1.
The Mode Switch system now switches to Default / Camera mode then locks the previous mode. This resolves some minor visual UI issues.
Zoom in / out now moves the Laser arm, so that it's always in camera.
The Laser now follows the crosshair rather than being indepently aimed.
Traversal is now enabled in Laser Mode.
Pitch & Yaw is now enabled in Laser Mode.
The Laser diode now spins up during firing.
The Laser mode now blends from animation to gameplay in a smoother fashion.
Additional achievements now unlockable.
Updated SPIDER robot textures & materials.
Updated ER room materials, textures & decals.
Updated ER room lighting & lighting sequences in both operations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
