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Steam News31 July 20241y ago

Post DEV LOG 07

Nothing fancy to showcase for this week. Just one of the flourishes that will be present in the v1.50 that we didn't manage to put in the original release of Nefasto's Misadventure : Meeting Noeroze.

Full notes

Full Nefasto's Misadventure: Meeting Noeroze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedThe Central Unit and some other location were missing some random NPCs to make the System feel more lived in. They represent instructions sent to the processor from other components. They are passersby and don't carry any insightful dialogue. Though a special NPC can spawn and maybe with something to say.
addedThe other flourishes are minor animations tweaking and added dialogues.

Nefasto's Misadventure: Meeting Noeroze changes

changedThe Central Unit and some other location were missing some random NPCs to make the System feel more lived in. They represent instructions sent to the processor from other components. They are passersby and don't carry any insightful dialogue. Though a special NPC can spawn and maybe with something to say.
addedThe other flourishes are minor animations tweaking and added dialogues.

Nothing fancy to showcase for this week. Just one of the flourishes that will be present in the v1.50 that we didn't manage to put in the original release of Nefasto's Misadventure : Meeting Noeroze.

The Central Unit and some other location were missing some random NPCs to make the System feel more lived in. They represent instructions sent to the processor from other components. They are passersby and don't carry any insightful dialogue. Though a special NPC can spawn and maybe with something to say.

The other flourishes are minor animations tweaking and added dialogues.

Source

Steam News / 31 July 2024

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