What changed
0 fixes5 additions0 changes0 removals
- UI and audio
- Gameplay
- Events
addedDEV LOG 01We'll begin by presenting this revamp for the Options menu. Where you could switch between Mouse and Gamepad has its own tab, with added details of the attached action for each of the buttons while playing either Nefasto or Noeroze. Most of them are unlocked while progressing throughout the game.
addedDEV LOG 01One feature for the Mouse playstyle is the possibility to choose what input makes Nefasto jump. By default, it's a double left-click . Two more inputs are added: the third button of the mouse and the Space Bar . The players who have a rather twitchy finger during the more stressful parts of the game will appreciate.
addedDEV LOG 02The new feature presented in this video is time travel!
addedDEV LOG 02Yes. The old popular narrative trick (second to aliens) once used by creatively-bankrupt-executives-who-took-over-the-writing-process-with-the-belief-it-will-garner-new-interest-from-viewers-allegedly-growing-bored-of-the-show-after-the-fifth-season-and-not-because-they-replaced-the-original-writers-with-subpar-but-obedient-ones will be a new mechanic in the upcoming v1.50 update for Nefasto's Misadventure : Meeting Noeroze .
addedDEV LOG 02More specifically it's a mechanic that will allow players to jump between plot points on the story tree. Once in the Log Cave , at the plot progression section, you will meet a new byte. She will only appear if you did at least one ending. Her function is to help you navigate through the story and try new paths without going through the game from the start. The story tree will show you the nodes you can travel to, unlocked on a previous playthrough. Everything (items, powers, time, sub-event flags,...) will be how it was when you passed that point. Hence time travel.
Nefasto's Misadventure: Meeting Noeroze changes
addedWe'll begin by presenting this revamp for the Options menu. Where you could switch between Mouse and Gamepad has its own tab, with added details of the attached action for each of the buttons while playing either Nefasto or Noeroze. Most of them are unlocked while progressing throughout the game.
addedOne feature for the Mouse playstyle is the possibility to choose what input makes Nefasto jump. By default, it's a double left-click . Two more inputs are added: the third button of the mouse and the Space Bar . The players who have a rather twitchy finger during the more stressful parts of the game will appreciate.
addedThe new feature presented in this video is time travel!
addedYes. The old popular narrative trick (second to aliens) once used by creatively-bankrupt-executives-who-took-over-the-writing-process-with-the-belief-it-will-garner-new-interest-from-viewers-allegedly-growing-bored-of-the-show-after-the-fifth-season-and-not-because-they-replaced-the-original-writers-with-subpar-but-obedient-ones will be a new mechanic in the upcoming v1.50 update for Nefasto's Misadventure : Meeting Noeroze .
addedMore specifically it's a mechanic that will allow players to jump between plot points on the story tree. Once in the Log Cave , at the plot progression section, you will meet a new byte. She will only appear if you did at least one ending. Her function is to help you navigate through the story and try new paths without going through the game from the start. The story tree will show you the nodes you can travel to, unlocked on a previous playthrough. Everything (items, powers, time, sub-event flags,...) will be how it was when you passed that point. Hence time travel.
DEV LOG 01
We'll begin by presenting this revamp for the Options menu. Where you could switch between Mouse and Gamepad has its own tab, with added details of the attached action for each of the buttons while playing either Nefasto or Noeroze. Most of them are unlocked while progressing throughout the game.
One feature for the Mouse playstyle is the possibility to choose what input makes Nefasto jump. By default, it's a double left-click. Two more inputs are added: the third button of the mouse and the Space Bar. The players who have a rather twitchy finger during the more stressful parts of the game will appreciate.
DEV LOG 02
The new feature presented in this video is time travel!
Yes. The old popular narrative trick (second to aliens) once used by creatively-bankrupt-executives-who-took-over-the-writing-process-with-the-belief-it-will-garner-new-interest-from-viewers-allegedly-growing-bored-of-the-show-after-the-fifth-season-and-not-because-they-replaced-the-original-writers-with-subpar-but-obedient-ones will be a new mechanic in the upcoming v1.50 update for Nefasto's Misadventure : Meeting Noeroze.
More specifically it's a mechanic that will allow players to jump between plot points on the story tree. Once in the Log Cave, at the plot progression section, you will meet a new byte. She will only appear if you did at least one ending. Her function is to help you navigate through the story and try new paths without going through the game from the start. The story tree will show you the nodes you can travel to, unlocked on a previous playthrough. Everything (items, powers, time, sub-event flags,...) will be how it was when you passed that point. Hence time travel.
In the case you choose the wrong plot point, an autosave is done before you do the jump. You only need to load that save file to come back at the Log Cave, assuming you won't overwrite it on accident.
It was a tricky feature to implement. The game has to remember all the little things you do and how they affect the story down the line. For those who played Nefasto's Misadventure : Meeting Noeroze from start to finish prior to v1.50, time travel will still be possible without replaying the game. You will be sent to a "clean" timeline though.
There will be more reveals for V1.5 in future posts.