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Steam News28 June 20224y ago

June 27 & Post-Next Fest Development Updates

Nectar Development Updates Thank you all for the very informative Next Fest and I apologize for the silence, but I decided to post this as a progress update and inform you of my biggest takeaways.

Full notes

Full Nectar Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • Store
  • Balance
  • Gameplay
addedGameplay readabilityOne of the biggest complaints was players having a difficult time being able to see projectiles or losing track of the bird they were playing as. As such I am zooming in the camera, thus making everything larger and the playfield smaller. I am also adjusting colors/contrast on all levels as well as adding outlines to the player and enemies. I will be posting new screenshots and a new trailer to the store page as development continues.
changedGameplay BalanceThe other biggest complaint was the large amounts of health for weak/common enemies and a sense that some levels went on for far too long without escalating difficulty. I am completely overhauling all of the stats within the game as well as changing some enemy behaviors/movement patterns. The smaller playfield/zoomed in camera will also require me to make changes to movement patterns/gameplay as well.
addedAdditional DifficultiesOne of my takeaways was that people wanted multiple difficulty options. I will be adding multiple difficulties for the story mode. Infinite/Survival and Boss Rush mode will be set to the Standard/Normal difficulty, but Story mode will have harder and easier variations.
addedHow-To-Play/TutorialSome of the mechanics present in the game are not immediately clear to players, so I will be adding a tutorial/how to play section of the game. This will better explain things that are a bit less obvious.
addedFinal TakeawayI will be posting updates as progress continues, particularly new screenshots and a trailer. I will add a note to this post once I have done so. I was initially aiming for an early-mid July release, but now I am shooting for the end of July. I will, however, delay the game if need be. I am in no rush to get the game out the door and will not release it if I am not 100% happy with it.
addedJune 27 UpdateI have replaced the screenshots on the store, the trailer is still old. I have also uploaded a new playable demo to better showcase how the game is shaping up.

Nectar Development Updates

Thank you all for the very informative Next Fest and I apologize for the silence, but I decided to post this as a progress update and inform you of my biggest takeaways.

Gameplay readability

One of the biggest complaints was players having a difficult time being able to see projectiles or losing track of the bird they were playing as. As such I am zooming in the camera, thus making everything larger and the playfield smaller. I am also adjusting colors/contrast on all levels as well as adding outlines to the player and enemies. I will be posting new screenshots and a new trailer to the store page as development continues.

Gameplay Balance

The other biggest complaint was the large amounts of health for weak/common enemies and a sense that some levels went on for far too long without escalating difficulty. I am completely overhauling all of the stats within the game as well as changing some enemy behaviors/movement patterns. The smaller playfield/zoomed in camera will also require me to make changes to movement patterns/gameplay as well.

Additional Difficulties

One of my takeaways was that people wanted multiple difficulty options. I will be adding multiple difficulties for the story mode. Infinite/Survival and Boss Rush mode will be set to the Standard/Normal difficulty, but Story mode will have harder and easier variations.

How-To-Play/Tutorial

Some of the mechanics present in the game are not immediately clear to players, so I will be adding a tutorial/how to play section of the game. This will better explain things that are a bit less obvious.

Final Takeaway

I will be posting updates as progress continues, particularly new screenshots and a trailer. I will add a note to this post once I have done so. I was initially aiming for an early-mid July release, but now I am shooting for the end of July. I will, however, delay the game if need be. I am in no rush to get the game out the door and will not release it if I am not 100% happy with it.

ːFistOfNo1ː

June 27 Update

I have replaced the screenshots on the store, the trailer is still old. I have also uploaded a new playable demo to better showcase how the game is shaping up.

Source

Steam News / 28 June 2022

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