Full notes
Full NECROPOLIS: BRUTAL EDITION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Events
- Performance
- UI and audio
Continuing our ongoing improvement work , Version 1.0.4 contains the following additions, enhancements, and fixes for Necropolis.
Added 2 New Enemies, including the Fire Djinn.
Added 6 new weapons featuring unique abilities and effects including one which slows enemies with each slash.
Added 2 New Armor sets with greater risks and rewards.
Added a new potion and scroll, each designed for higher impact in Multiplayer.
Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
Added 17 new environment modules.
Buffed Spider Queen, Bone Effigy, and Naguals..
Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex - it now regenerates more exhaustion than before and in a shorter time scale.
Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die, down to a minimum HP and Stamina/Exhaustion.
Loot re-balance
Reduced gem drops on all enemies
Reduced crafting drops on all enemies
Removed Iron Ration from starting recipes
Reduced crafting cost on Potion of Big Boy Strength
Increased crafting cost of some common recipes
Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
More responsive general performance on lower spec computers.
All new text added in previous updates now have translations.
Improved UI messaging to reflect save actions, “Save & Quit to Desktop.”
Resolved minor spawning issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
