Full notes
Full NECROPOLIS: BRUTAL EDITION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Server
- Security
NECROPOLIS: BRUTAL EDITION changes
Per our update about our ongoing improvement work , Version 1.0.3 contains the following additions, enhancements, and fixes for Necropolis.
Major update to all weapon descriptions to expose more functionality. This update is English only and translations will be added in a future update ASAP.
Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available.
Added several new environment modules for levels 1 & 2.
Improvements to AI aggro line of sight.
Added early spawn opportunities for some larger, stronger enemies on earlier floors.
Revised and rebalanced all armor sets.
Added new spawn animations for some Skeletons and Hoardmen.
Revised Hoardman aware behavior to make them quicker to take action.
Corrected imbalanced effects on some healing potions.
Gemeater balance tweaks.
Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food.
Increased spawn window of Changelings and adjusted their attributes.
Updated Exit To Title screen text to be more explicit that the game automatically saves upon exit.
Added auto-save warning screen that explains how the save system works.
Added option to invert X-Axis Camera to Options / Settings.
Resolved minor issue with elemental VFX and SFX
Resolved minor audio issues in multiplayer.
Removed armor switching exploit.
Fixed various other minor issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
