In this update6
Full notes
Full Necromunda: Hired Gun update
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What changed
- Performance
- Store
- Gameplay
- UI and audio
Necromunda: Hired Gun changes
Greetings Bounty Hunters!
The second patch is now live and brings various improvements, thanks to your feedback! For this update, we mainly focused on improving the stability of the game and reducing the stutters significantly, on top of multiple bug fixes.
As always, we want to thank you for your continued support to the game! Let’s dive into the patch content!
Patch content
New features
New dialogue added when leaving a merchant shop
Eschers do not have Cameleoline (invisible effect) anymore, except the Boss
New NPC melee attack variation
New sound for overloaded cells (plasma gun and pistol)
New sound for Grenade launcher Proximity grenade and high explosive grenades
Weapon reloads automatically when empty after switching weapons
If a player keeps the ADS button pressed when reloading or any action it should go back to ADS automatically
Added options to disable crosshair and enemies outline
Added a flinch animation when you rip off a shield from an Orlock with the grapnel
Bugfixes and stability
Global game stability improvements
Stuttering occurrences should be reduced a lot, even if it’s still work in progress
AI improvements to limit the cases where enemies stand around without trying to fight
Fixed a focus issue in the dialogue when the bartender and Kal are next to each other
Fixed arms and legs from the player which could have an issue when dying while performing a takedown or using shock power
Archeotechs information now correctly display a number of damage instead of a range of damage
- Loot bonusesremoved the % as it's technically not a percentage
Avarus: When player enters wrong coordinates, the hoist goes to the wrong coordinates before triggering the alarm
Players should not get stuck in chests anymore
Fix a bug when Strength Booster was still active at the end of a mission
Tweaked the voice "mask effect" to recover some mid / low frequencies and get a better clarity in dialogue
Several fixes on takedowns when the player and the enemy are not at the same height
Fix the AOE damage of the Burning Sun
Balancing
Balancing on some mastiff implants and large NPC HPs
The mastiff now attacks by himself in a larger area
Greater range of Goliath missile launchers
Thank you!
That’s it for today! Our team will keep working on improvements based on your feedback, so don’t hesitate to let us know your thoughts on this patch!
Make sure to stay tuned by following us on our social media: Twitter, Facebook, Discord
We’ll see you in the hive, Bounty Hunters!
The Focus Home Interactive and StreumOn Studio teams
Source
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